How do these people do so well so quickly???

In my game yesterday I invaded Africa because on the main screen it showed them having 1 wonder and a lot more techs than me.

After I invaded them and won, I got nothing!

I think I can shed some light on this, as I discovered this yesterday while King of Rome in game 1111.

When you go to the Great Civs screen, showing you the overview of the Civs, the number of Wonders shown is actually the number of Wonders available to that Civ to be BUILT, no completed. To see the number (and names) of the Wonders completed by any given Civ (a great asset to see the names, as then you know who to target), from the Great Civ screen click the 'World Wonders' icon in the topbar menu. It will then show you who has what as far as Wonders go.
 
and yes one person in a maze at a time. Its best from a team point of view.

No, you have this mostly backwards. You may have done well in a game like that, but it is far from being most efficient.

The absolute ideal is to have as many people in the maze as possible before you finish it such that once you finish it you won't attain the tech. This way as many teammates as possible get the bonus. The important thing about the maze bonus isn't so much the science as it is the generation of maze move points. A guy on your team may have just finished a tech, and they are back to square 1 with no beakers and 5 maze moves. But if you get them into 2-3 quick maze completions they suddenly have some progress again and more maze moves to go with it. This is especially crucial in the later stages of the game when every maze move is near 1000 beakers.

You should also figure out which are the best mazes to do at any given time and make sure those are the ones everybody on your team does first. It doesn't have to be the tech you want to research, but you should figure out which mazes are going to give you the best return for your moves and get your team on them. For instance, once I found a communism maze to only consume 3 moves total on completion. The second communism maze in that same game was NET ZERO moves. We made sure every member of our team got through both of those mazes before we actually discovered the tech, and made sure as many teammates as possible were getting the bonus at any given time. It takes a lot of coordination and shuffling, but that is the most efficient way to run mazes.
 
hmmm ... interesting, so what you are saying is if i am in the maze when my team mate completes it, i get bonus moves for the next maze?

say if i have spent 5 moves moving into the maze, how many bonus moves would i get?

I'm not really clear on what you are saying :blush:
 
Each maze has two numbers. +xxxx on top shows you how much you get for doing it yourself. Below that is a number after Civ: Every member of your team that is researching the same tech at that moment will receive that bonus, and it as if they researched that amount themselves, so they receive maze moves equivalent to that amount. Since the amount of moves per science varies in every maze, it is not a flat number of moves.

Note that the Civ: bonus is bigger in civs with fewer members, so it is extra important to understand this in civs with 5-10 players or so. A small civ with members that play a lot and coordinate with this this in mind can dominate larger ones on the tech front.
 
Countmonte is right. You need civ members in the maze, but you also prob don't want to complete the tech. Your civ members have names in green if you are on the same maze, but if you are on the second or third maze for a tech (or vice versa) they still get the bonus.

The bonus varies depending on civ size, and the number of maze moves will depend on that.
 
Don't forget you can also do like 1 or 2 or if lucky 3 mazes by civbucks every 24 hours. I kind of spent like 8 euros or something on civbucks too and it boosted me quite hard to rank 3 =D just couldn't resist
 
I don't know if anyone noticed, but the guy in the screen shots has civbucks. He's using real money for bonuses in the game. So while he probably is a good player, that's not why he seems to be unbeatable.
 
I don't know if anyone noticed, but the guy in the screen shots has civbucks. He's using real money for bonuses in the game. So while he probably is a good player, that's not why he seems to be unbeatable.

Hi, my civmates just told me about this post...I'm the person in the screenshot :blush: I can share some tips and tricks that worked quite well for me, and I have never purchased a single civbuck. (don't know why you think I did)

1. I make most of my money in the marketplace, so civworld is basically a stock market game for me. I only produce the resource that I think is the most efficient for me to produce and sell/use.

2. I keep a "reasonable price" in my mind for each resources all the time, including commodities, troop, and great people. I buy when they are underpriced, sell when they are overpriced. This price changes with time, and how many battles are going on, but it's quite easy to get a true feel of how much gold a resource worth.

3. I also do some arbitrage on units during wartime. When the price of the units gets too high, I just buy cheaper production, build the units when it's cheaper to build them with production.

4. Buy units when the tech is just discovered, the starting price is very cheap.

5. I usually deposit my gold in commodities when the price is reasonable instead of just keeping them as gold. If you avoid overpriced commodities, be patient, you can almost always sell them double the cost.

6. Buy great people when they are cheap, most of the time it's more efficient to buy a great instead of creating them yourselves. Just do the math: using your reasonable culture price * the amount of culture needed for your next great. I only build them when culture price is way down, like below 60.

7. If you're playing to win as a person, not as a civ, there's some tricks that you can try. The king gets quite a few fame points more than prince and dukes, so planning "combos", that can first get you to be king, and then win an era or even two can be huge. It's possible if you have much resources on hand.

8. As a player that rely heavily on the market, he needs illogical moves from other players to make money. So basically I just make money from other players' lack of understanding of the game and impatience to get certain resource with higher price. Sometimes this isn't enough, the market price is just reasonable all the time.

This is the reason that I start wars all the time, this brings a lot of fluctuation to the market, and being the person that knows war about to start, I always keep a stack of production to sell at high prices (often > 1000). This is the time to reap big profits from production, and buy really really cheap food/culture/science/commodity because players mass selling other resources to get production. The wartime is just a great time for market oriented players. Even talking on global channel threatening an attack can up the production price. :D




I suppose the more players that play this way, the less efficient it will be. But this has worked really well for me, just some thoughts to share with readers of this post! :)
 
Hi, my civmates just told me about this post...I'm the person in the screenshot :blush: I can share some tips and tricks that worked quite well for me, and I have never purchased a single civbuck. (don't know why you think I did)

It was because of the 50civbucks icon in the upper right corner, but I just realized that although that's a picture of your city, it's not your interface . Also it seems it shows 50 for everyone you visit. It says 0/50 on mine but visiting someone else city it just says 50.
Oops
 
I have to say again, that people obviously playing to be the #1 player are obvious, and are not going to be supported for very long by teams. People in your civ can tell when all you are interested in is getting fame for yourself, and they are not going to ask you to be part of long-lasting teams.

I think since the Open Beta there are a lot of these hotshots who maybe win one game, but who don't get the whole concept of team play. If there was a lifetime fame table, you would see a bunch of people who are consistently in teams that win, but who aren't desperate to personally be #1. As the game goes on and that huge influx of new players shakes out, you will see it happen again. Teams of people who play as teams will beat individual fame-grubbers.
 
I have to say again, that people obviously playing to be the #1 player are obvious, and are not going to be supported for very long by teams. People in your civ can tell when all you are interested in is getting fame for yourself, and they are not going to ask you to be part of long-lasting teams.

I think since the Open Beta there are a lot of these hotshots who maybe win one game, but who don't get the whole concept of team play. If there was a lifetime fame table, you would see a bunch of people who are consistently in teams that win, but who aren't desperate to personally be #1. As the game goes on and that huge influx of new players shakes out, you will see it happen again. Teams of people who play as teams will beat individual fame-grubbers.

It's a social game. What do you want? A reputation as a famewhore no one wants in their team, or a reputation as a strong team player who makes the game fun?
 
You can say what you want but his manipulating of the market is pretty cool. I agree having him in the team isnt necessarily good for the team but I think it can be cool for the team. Basically you are playing with a late 19th century tycoon.
 
I'm sure I read somewhere that the "winner" of each civ game was classified as the "person" who had the most fame points and not the individual civ or "team".

Here you go...from the Wiki:

A complete game of Civ World is divided into twenty-one Eras, each with its own Victory conditions. Once all twenty-one Eras have completed, the game is over and the player with the most Fame points is the winner.

You can kinda understand why these people go all out to rank No.1 and don't play as a good team member because Firaxis have made the ultimate winner of the game to be one person with the most fame points.

Now I'm not saying that's right and personally I don't think or play that way, but I do think Firaxis need to change the winning dynamics of the game so that people play as a team for their team and for their "entire team" to win because right now the message they're being told is that there is only one winner and you need the most fame points to be that sole winner.
 
In both of the games I've played so far, the winning civ has been decided within the first two days of the game. From what I hear on forums, that seems to be a fairly general case. So the game really isn't about civ-vs-civ competition. It's entirely about climbing to the top of the winning civ. You are playing almost exclusively against your teammates.

The game needs some major rebalancing to make the second-best civ competitive, and perhaps also to make advanced-game formation of new civs viable. As it is, it's as much of a team game as a track-and-field meet.
 
I just wanted to add that in addition to being an absolute monster (in game), Chia is a pretty cool guy and after constantly being at each other, this time around we are team mates.

Having a lot of fun as we are totally dominating, and he is once again in the lead, what i find awsome is that he does this while being a solid team player.

And i think we are learning a bit from him too.
 
In both of the games I've played so far, the winning civ has been decided within the first two days of the game. From what I hear on forums, that seems to be a fairly general case. So the game really isn't about civ-vs-civ competition. It's entirely about climbing to the top of the winning civ. You are playing almost exclusively against your teammates.

I think a lot of the games since the open Beta have had one strong team, and most of the players with a clue end up in it. However, before the open beta, I was in several games where there were 2 strong teams, and in at least one case, the "winning" team didn't emerge until late in the game. In a close game, Hollywood can be the deciding factor.
 
Hi, my civmates just told me about this post...I'm the person in the screenshot :blush: I can share some tips and tricks that worked quite well for me, and I have never purchased a single civbuck. (don't know why you think I did)

1. I make most of my money in the marketplace, so civworld is basically a stock market game for me. I only produce the resource that I think is the most efficient for me to produce and sell/use.

2. I keep a "reasonable price" in my mind for each resources all the time, including commodities, troop, and great people. I buy when they are underpriced, sell when they are overpriced. This price changes with time, and how many battles are going on, but it's quite easy to get a true feel of how much gold a resource worth.

3. I also do some arbitrage on units during wartime. When the price of the units gets too high, I just buy cheaper production, build the units when it's cheaper to build them with production.

4. Buy units when the tech is just discovered, the starting price is very cheap.

5. I usually deposit my gold in commodities when the price is reasonable instead of just keeping them as gold. If you avoid overpriced commodities, be patient, you can almost always sell them double the cost.

6. Buy great people when they are cheap, most of the time it's more efficient to buy a great instead of creating them yourselves. Just do the math: using your reasonable culture price * the amount of culture needed for your next great. I only build them when culture price is way down, like below 60.

7. If you're playing to win as a person, not as a civ, there's some tricks that you can try. The king gets quite a few fame points more than prince and dukes, so planning "combos", that can first get you to be king, and then win an era or even two can be huge. It's possible if you have much resources on hand.

8. As a player that rely heavily on the market, he needs illogical moves from other players to make money. So basically I just make money from other players' lack of understanding of the game and impatience to get certain resource with higher price. Sometimes this isn't enough, the market price is just reasonable all the time.

This is the reason that I start wars all the time, this brings a lot of fluctuation to the market, and being the person that knows war about to start, I always keep a stack of production to sell at high prices (often > 1000). This is the time to reap big profits from production, and buy really really cheap food/culture/science/commodity because players mass selling other resources to get production. The wartime is just a great time for market oriented players. Even talking on global channel threatening an attack can up the production price. :D




I suppose the more players that play this way, the less efficient it will be. But this has worked really well for me, just some thoughts to share with readers of this post! :)

You overtook me overnight, i'm 2nd in our game now! Unfortunately I can't seem to log on. In the early game I like to start my own civ or join a very small one. I build fertility rites as many times as possible for the cheap growth. At that point great persons are cheap, usually cheaper than buying food.

In the beginning I get as many construction medals as possible. Build one building to max then recycle, do the next and so on. I leave the library until last so I can then switch to science. It's less points than an era and is wasteful but it gets things going. At that stage sometimes you can get the henge for just one great person. After the initial expansion I join a civ about 5-10 size and focus on mazes and the market. I suppose you could use renaissance and the other one instead but it takes longer to set up as you need to build them all at once. On the other hand that improves the palace too.

If a wonder is about to obsolete, from finishing research, then quickly build it before the tech is complete. You can only lose it through war or much later in the game when they become available again. I try to stock up on scientists to complement my cities specialisation, but I didn't get many in our current game. In a previous one I had 20 at the stage we are at now with 70-80 beakers income from each citizen (era bonus + wonders).

I have had games with a very static market. Towards the end of the Beta testing I think too many people understood what to do. You are right that you have to rely upon the ignorance of other players.

The other way to get small amounts of fame are the challenges that come up in the market screen. Some are easy. I save my puzzle moves for this purpose (unless I am close to getting a great person then I just use 5x option to get it). The most double-swaps is easy to set up, just spend a few moves to get each one. Highest puzzle score is easy too, remember to use the 5x button.
 
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