GinandTonic
Saphire w/ Schweps + Lime
- Joined
- May 25, 2005
- Messages
- 8,898
We have all done it, but you know it makes you feel dirty...
ROFLMAO!!!Gabryel Karolin said:No, no, but I ment that it could be a source of much grief and angst when the players are "forced" to re-load due to evil and ill-willing game-mechanics.
Aussie_Lurker said:Nothing FORCES a player to reload-be it a bad start position, a military defeat, disease outbreaks or a culture flip-a player CHOOSES to reload in these situations. The same goes with a civil war situation. I say if that players don't like these kinds of challenges, then perhaps they ought to try an RTS or FPS style game, and leave Civ to the more commited strategists.
As for modelling civil war, a simple algorithm could be generated taking the following factors into account:
City Happiness, City Health, # of foreign nationals and/or 'heretics', Distance from Capital, # and strength of garrison, proximity to a secceding city, Civics settings and Culture relative to the national average. Then, you could have certain 'trigger' conditions for a seccesion, such as a declaration of war (or signing of peace), changing your religion, changing your civics settings, losing your capital, National Health and/or Happiness dropping below a set threshold, foreign agents 'provoking civil war' and War Weariness reaching a certain threshold.
A good player will always be trying to minimize all of these problems ANYWAY, in order to get the best Civilization he can. Even the best player, though, cannot account for everything, and occasionally even THEY might find themselves the victims of a seccessionist movement within their great nation.
I, for one, relish the possible chance to deal with such things in Civ4, and will NOT be reloading if it happens to me (anymore than I reload after a culture flip!)
Yours,
Aussie_Lurker.
Aussie_Lurker said:You see, for me the funnest thing to do would be to become a Netherlands or Switzerland. A small nation of less than 2 dozen cities-but all with very high populations. These cities become culturally spectacular, with a healthy, happy and wealthy population-as I benefit from both the trade in my chocolate and gold (or tulips!), as well as benefiting from the numerous trade routes which criss-cross my open borders. Also, because of my friendly nature (and my very strong culture) I remain relatively secure from outside attack. In fact, so well liked and trusted am I, that I frequently intervene to bring peace between warring nations (because war sooo screws up trade). I am also known to earn extra money, though, by selling or loaning my best units to certain nations when they are at war. In the end, because I am so well liked, and because I have such a strong and concentrated culture, I could go on to win either a Cultural or Diplomatic victory.
The thing is, though, that at least SOME (if not almost all) of what I described above sounds like it will be possible in Civ4!!!
Yours,
Aussie_Lurker.
Krikkitone said:I think the real solution to the snowball effect is to make a bigger empire a particular strategic path (ie conquest) to getting power, but one that is not necessarily better than other strategic paths (diplomacy, culture) to getting power. (so that more success in one area ie conquest doesn't give you more power unless you also have some strength in the other areas)... so culture might prevent runaway conquest by tying down troops in occupation.. and conquest might prevent culture through 'national humiliation'