[GS] How do you add a new resource?

Riker13

King
Joined
Nov 9, 2001
Messages
859
Location
UK
Would like to add a new resource to my mod but not quite sure how to do it, can anybody assist.

Regards
Riker13:crazyeye:
 
The "Resourceful" mod should give some decent practical examples since that is pretty much what it does.

The truly challenging part, like for all civ6 modding, will be the 3d main map artwork.
 
Yes I have looked at Resourceful it was the best one for me to understand how to make my own.
i have my icon showing on the map but only if I call it a bonus when it's a Strategic resource?
I will work on it again tomorrow.
 
Ok I now have Natural Gas as a resource, I have the ICON and the Pedia entries the builder builds a Rig and even the Resource stacks on the top screen but I cant seem to get the Oil Rig that the builder makes to show up on the tile?
I have Improvements.artdef, I copy and pasted the Oil_Rig renamed Gas_Rig but nothing, is there something else I need to add?
 
Sorted.
Its using the Oil Rig animation but that's fine.
<Improvement_ValidResources>
<!-- GAS -->
<Row ImprovementType="IMPROVEMENT_OIL_WELL" ResourceType="RESOURCE_GAS" MustRemoveFeature="false"/>
<Row ImprovementType="IMPROVEMENT_OFFSHORE_OIL_RIG" ResourceType="RESOURCE_GAS" MustRemoveFeature="false"/>
</Improvement_ValidResources>
 
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