How Do You Build Your Cities?

What Is Your City Layout?

  • Cities Touching (right next to each other)

    Votes: 1 5.3%
  • Compact Cities (one or two spaces apart)

    Votes: 4 21.1%
  • No Radius Overlap

    Votes: 12 63.2%
  • One City Challenge

    Votes: 2 10.5%

  • Total voters
    19

covok48

Emperor
Joined
Feb 25, 2002
Messages
1,150
Location
Texas
I've always wanted to know what your city layout is.

I happen to build them in a way where they are close but with no city radius overlap, so I have few more powerful cities.

What do ya'll do?
 
If you actually CARE about each of your cities I think they need to be well spaced or you get too darn many of them to keep track of.

In fact, one of my favourite aspects of the game is to, after exploring a continent, make a puzzle of deciding either how few cities it will take to make every square useable, or how many cities can fit without any overlapping.

Closer spacing is fine if you intend to make no improvements and just want caravan/catapult factories. I just happen to prefer the scientific game to the conqueror's game.
 
i voted for cities right next to each other, but i thought it mean the RADIUSES were right next to each other. radius overlap is actually 4 votes, and the first one hasnone actually :D
 
Depends on what kind of game I'm playing. When conquering I pack them as close as I can, when going for science I try to avoid overlap but I also want to use all squares available so I take a little overlap here and there for granted.
 
I try to avoid overlap. If I find a good spot I can build two cities where 1 or 2 squares overlap, but never more than that.
 
Yes, no radius overlap is important.

Of course it could be an advantage to have the cities build close together in case of defence but the loss of production weights more in my opinion.

The only exception is what Alice mentioned:
If there is a special resource or a very good spot to build I will let my squares overlap but definitely not more than one or two. Otherwise the terrainbonus would be neglected because there are less squares available.
 
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