How do you get a Great Admiral out of a lake?

Those are some nice canals there. Well done.

I wished there was an actual way to carve out canals in Civilization though...that would make things really interesting. Surprise Backdoor naval assaults sound totally fun. Cant't bring the enemy to the sea? Bring the sea to the enemy~
 
Let me ask you another question.

What is a non gameplay reason to build a harbor in a lake?

Iron ore from Duluth, MN to Pittsburgh, finished steel from Pittsburgh to Detroit. Built the American 20th century. But, one could argue that the Great Lakes are more of the equivalent of a giant inland sea in civ, which would be big enough to have multiple cities on it, rather than a lake.
 
Those darn developers! Gosh darn and golly gee, didn't they foresee the possibility that folks would build harbors in lakes away from city centers and then cause Admirals to spawn there? Whats the matter with these game designers?
 
Drop an atomic bomb on the Great admiral’s tile. He shall respawn in the nearest unpillaged harbor or coastal city. Go full nuclear!

That's really creative I must say didn't even come close to thinking about that one...the only way you can attack yourself.
 
It's a gameplay answer, Never build a harbour on a lake unless the city is also on the lake adjacent to the city.
You get an additional +2 gold and the ability to transfer admirals.

The only other answer I can think of is make sure your coastal cities have a larger population than your lake cities.

The Non gameplay reason Great admirals cannot travel over land is because sea battles killed captains often and Great admirals have wooden legs. They find land travel arduous compared to swimming with a wooden leg... they also do not get a tot of rum while travelling over land and a captain never leaves her ship.

The gameplay reason is the speed they travel on the sea combined with land travel would make them awesome goody hut finders.
 
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The Non gameplay reason Great admirals cannot travel over land is because sea battles killed captains often and Great admirals have wooden legs. They find land travel arduous compared to swimming with a wooden leg... they also do not get a tot of rum while travelling over land and a captain never leaves her ship.

Best. Answer.
 
The gameplay reason is the speed they travel on the sea combined with land travel would make them awesome goody hut finders.
It would be beyond easy for the developers to code land travel, but really slow. Kinda the reverse of when land units embark.. land units go from 4 movement to 2. Admirals could go from whatever they have on the water to 2 on land.
 
It would be beyond easy for the developers to code land travel, but really slow. Kinda the reverse of when land units embark.. land units go from 4 movement to 2. Admirals could go from whatever they have on the water to 2 on land.
It's the sea speed that's key but sure, if captain cook can, civ can.
 
Don't make your lake city the most populated, or at least not the most populated when you recruit the admiral.

Lake navys have its advantage, they're very good defensive units, cheap, and can provide reasonable bombard power and you can only attack them from ranged attacks. Shall be useful in PVP frontline cities, making that city a nightmare for attackers. (Assume both players are of similar level)
 
It's a gameplay answer, Never build a harbour on a lake unless the city is also on the lake adjacent to the city.
You get an additional +2 gold and the ability to transfer admirals.

The only other answer I can think of is make sure your coastal cities have a larger population than your lake cities.

Don't make your lake city the most populated, or at least not the most populated when you recruit the admiral.

Lake navys have its advantage, they're very good defensive units, cheap, and can provide reasonable bombard power and you can only attack them from ranged attacks. Shall be useful in PVP frontline cities, making that city a nightmare for attackers. (Assume both players are of similar level)

Easier said than done. Especially if your capital (for the majority of Civs who don't have coastal start bias) ends up with a lake harbour. I think they do need to address this, as it undermines great admirals far too often. All it would take, I think is being able to nominate which harbour a GA starts in. Yeah, bit of work for just one unit...but left as it is, is daft.
 
Easier said than done. Especially if your capital (for the majority of Civs who don't have coastal start bias) ends up with a lake harbour. I think they do need to address this, as it undermines great admirals far too often. All it would take, I think is being able to nominate which harbour a GA starts in. Yeah, bit of work for just one unit...but left as it is, is daft.

Most food come from harvesting resources, also you can micromanage your citizens for food or not, so it's easy to control population. At least for me.
 
Most food come from harvesting resources, also you can micromanage your citizens for food or not, so it's easy to control population. At least for me.

I'm not going to manipulate my whole empire around getting a GA in the sea! I have more important things to do. But as GA -for the most part- belong in the sea, it's a bit of a mockery when they end up in charge of a lake navy consisting of one ship or less lol.
This is just another addition to the whole naval game ending up an after thought on most of the maps commonly used.
 
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Easier said than done. Especially if your capital (for the majority of Civs who don't have coastal start bias) ends up with a lake harbour. I think they do need to address this, as it undermines great admirals far too often. All it would take, I think is being able to nominate which harbour a GA starts in. Yeah, bit of work for just one unit...but left as it is, is daft.

They have an icon for relocating a Great Person from one city to another. Maybe they can extend that for Great Admirals to include harbor districts.
 
I can't see why you would particularly want a harbor district for a city not on the lake ... if it's on a river, a CH is fine, and if not, you don't have water anyway...
 
I can't see why you would particularly want a harbor district for a city not on the lake ... if it's on a river, a CH is fine, and if not, you don't have water anyway...

Harbours give gold, they give GA points; their first building gives a house. If it's a big lake you may even want to build a ship there to protect your part of it! Of course if it's a big lake, the GA may even be alright in there...but for them to be everything they should be, really you should get the choice of what proximate body of water they end up in.
 
I'm not going to manipulate my whole empire around getting a GA in the sea
That's a bit shelfish of you.
You do realise she has lived her whole life at sea, you have spent years recruiting her, then dump her in a tiny circle of water, abandoned on her ship.
You are a barbaric brine less barnacle.
 
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That's a bit shelfish of you.
You do realise she has lived her whole life at sea, you have spent years recruiting her, then dump her in a tiny circle of water, abandoned on her ship.
You are a barbaric brine less barnacle.

:lol::lol::lol:

It ain't me who wants her there! I want to set her free...just without turning my game upside down to achieve it.
 
I used to know a guy from Austria who claimed to have done his national service in the Austrian navy, zipping around in speed-boats on alpine lakes. They once had a pep talk from an admiral who told them to always be prepared, for one day Austria would reclaim Slovenia with its coastline, and then the Austrian navy would rise once more in glory...
 
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