Those are some nice canals there. Well done.
Let me ask you another question.
What is a non gameplay reason to build a harbor in a lake?
Drop an atomic bomb on the Great admiral’s tile. He shall respawn in the nearest unpillaged harbor or coastal city. Go full nuclear!
The Non gameplay reason Great admirals cannot travel over land is because sea battles killed captains often and Great admirals have wooden legs. They find land travel arduous compared to swimming with a wooden leg... they also do not get a tot of rum while travelling over land and a captain never leaves her ship.
It would be beyond easy for the developers to code land travel, but really slow. Kinda the reverse of when land units embark.. land units go from 4 movement to 2. Admirals could go from whatever they have on the water to 2 on land.The gameplay reason is the speed they travel on the sea combined with land travel would make them awesome goody hut finders.
It's the sea speed that's key but sure, if captain cook can, civ can.It would be beyond easy for the developers to code land travel, but really slow. Kinda the reverse of when land units embark.. land units go from 4 movement to 2. Admirals could go from whatever they have on the water to 2 on land.
It's a gameplay answer, Never build a harbour on a lake unless the city is also on the lake adjacent to the city.
You get an additional +2 gold and the ability to transfer admirals.
The only other answer I can think of is make sure your coastal cities have a larger population than your lake cities.
Don't make your lake city the most populated, or at least not the most populated when you recruit the admiral.
Lake navys have its advantage, they're very good defensive units, cheap, and can provide reasonable bombard power and you can only attack them from ranged attacks. Shall be useful in PVP frontline cities, making that city a nightmare for attackers. (Assume both players are of similar level)
Easier said than done. Especially if your capital (for the majority of Civs who don't have coastal start bias) ends up with a lake harbour. I think they do need to address this, as it undermines great admirals far too often. All it would take, I think is being able to nominate which harbour a GA starts in. Yeah, bit of work for just one unit...but left as it is, is daft.
Most food come from harvesting resources, also you can micromanage your citizens for food or not, so it's easy to control population. At least for me.
Easier said than done. Especially if your capital (for the majority of Civs who don't have coastal start bias) ends up with a lake harbour. I think they do need to address this, as it undermines great admirals far too often. All it would take, I think is being able to nominate which harbour a GA starts in. Yeah, bit of work for just one unit...but left as it is, is daft.
That would be the easiest solution I would think.They have an icon for relocating a Great Person from one city to another. Maybe they can extend that for Great Admirals to include harbor districts.
I can't see why you would particularly want a harbor district for a city not on the lake ... if it's on a river, a CH is fine, and if not, you don't have water anyway...
That's a bit shelfish of you.I'm not going to manipulate my whole empire around getting a GA in the sea
That's a bit shelfish of you.
You do realise she has lived her whole life at sea, you have spent years recruiting her, then dump her in a tiny circle of water, abandoned on her ship.
You are a barbaric brine less barnacle.