How do you guys manage war weariness in domination victory ?

shinchan820000

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Hello.so i have been in the game before my cite amenity goes to -9 and citizen start to rebel.its because of the long term war to capture an AI capital.

Any tips before going to war ? any strategy that i could manage my war weariness,amenities in during war ?
 
If you see Buenes Aries get suzerainty asap. All your bonus resources count as lux.

Apart from that just plot a direct route to the capital that you need then snipe it as quickly as possible and declare peace.

(Remembering to have the cities ceded to you in the peace deal)
 
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Focusing on Entertainment districts is worthwhile

Either do as much combat as possible in your territory or out of your territory (there have been conflicting reports, but one is definitely better, I think it is combat in your territory)
Don't lose units

CB may help (war weariness uses the warmonger multiplier)
 
Apart from gaining every amenity bonus you can as generally mentioned, short decisive wars are best as you only need the capital so excessive military force to kill as many units as you can and as quickly as possible and take the capital in the shortest path possible and by then you should have a bigger military than them so they will take any peace offer you give them.
You can then have peace for a time while war weariness wears off and you reposition for the next strike.
The shorter and more decisive the wars the less war weariness you get and the less down time you need in between wars.

If you want to or need to take other cities on the way then obviously concentrate on cities with luxuries you don't have or cities which already have entertainment districts. You can also just burn cities you take on the way also as captured cities tend to give more war weariness in that and future wars as well as using up amenities.
 
Get both the -25% war weariness military policies when available, and try to be swift in general by going straight for your target as quickly as possible. Dilly-dallying around for a bunch of turns is not very smart. Also keep a few units at home if your amenities start going into revolt levels so that you can kill off any barbs that spawn before they pillage too many districts and improvements. Using the Casus Belli system is also recommended if available as warmongering penalties are directly linked to war weariness accumulation

Also, don't declare war on Gandhi unless you really have to. That reeaaaaaally hurts your amenities
 
Do wear weariness immediately wear off after i declare peace ? i think its take few turns (depends on the number) in my previous game.so how many turns for war weariness to drop.is there any number for how many drop per turn ?
 
Do wear weariness immediately wear off after i declare peace ? i think its take few turns (depends on the number) in my previous game.so how many turns for war weariness to drop.is there any number for how many drop per turn ?
I don't know the exact drop-off ratio but it's pretty fast. Not immediate but like 5-10 turns and you should be more or less clean
 
Note that there's a bug that sometimes causes war weariness to never go away, even after a war ends. Quitting and then reloading the game will fix this.
 
Apart from amenity boosts, CBs and -25% war weariness bonus:
Have a 1-2 siege forces ready (early inf+some archers, later inf+some arty).
If city state ==> direct assault and done
if a.i. civ ==> let them come to you. Create kill zones and decimate their troops. Once their army is shattered, move in the siege force(s). His war weariness is through the roof from the first stage while you don't suffer much because you don't lose units. Taking his capital will net you a beautiful peace deal and of course bring you one step further to domination.
After a couple of turns your war weariness will be back to 0 and you can focus on the next one. Didn't try any difficulty higher than King, but didn't run into any WW troubles thus far.
 
Not going for a domination victory, but on immortal currently I've had a thousand-year modern war with Gorgo, which is cute since I'm playing Gorgo. War weariness is through the roof, even though I have the -25% and the no weariness when fighting in your own territory from communism, which is what I've exclusively been doing since getting the policy. 25 turns later, revolt galore. War weariness has been going up, not down.
 
CB may help (war weariness uses the warmonger multiplier)
Are you sure about it? What about if you are declared war? Seems like you should get even less but i had one game where England declared on me (surprise war) in the industrial era and after killing enough units to have her consider peace, i was down to something like 16000 war weariness (or about -40 amenities) so if really CB is involved it looks like it applies to both parties.
Do wear weariness immediately wear off after i declare peace ? i think its take few turns (depends on the number) in my previous game.so how many turns for war weariness to drop.is there any number for how many drop per turn ?
You recover 5 amenities when you make peace, then one every other turn.
If you dropped very low, it can be very long to recover.
Recovering from the -40 example would take 70 turns!
 
Where do you see this value for your WW?
It's in <your game folder>\Sid Meier's Civilization VI\Logs\Player_WarWeariness.csv
If you are on Windows with standard settings <your game folder> is My Documents\My Games
Player 0 is you. Last line is last turn
Easiest is to open "View Reports".
The reports screen will give you a per-city breakdown of your war weariness while the log shows your total War Weariness. 400 points of war weariness gives you -1 amenity but they are not spread evenly through your cities. I think it goes to the biggest city until it reaches some critical value, then the next biggest city ...
 
SMH at Firaxis hiding game rules yet again.

That said, it seems WW is applied to you on a per-civ basis. Namely, I had two AI declare joint war on me (Scythia and Germany) on a deity islands map as England. I accrued WW fighting Scythia, but it dropped to 0 when I annexed the final Scythian city, despite having 0 peace turns due to the war continuing with Germany.

I also ran a deity game as Teddy where I took ever non-city state city in the game. If you run both -25% ideas and don't spend tremendous amounts of time in war with any one nation you'll not have significant issues, especially don't linger with Gandhi. I never had rebels in that game start to finish, though admittedly didn't push for accomplishing the VC quickly either.
 
Not going for a domination victory, but on immortal currently I've had a thousand-year modern war with Gorgo, which is cute since I'm playing Gorgo. War weariness is through the roof, even though I have the -25% and the no weariness when fighting in your own territory from communism, which is what I've exclusively been doing since getting the policy. 25 turns later, revolt galore. War weariness has been going up, not down.

Modern war is probably really tough against Gorgo. I didn't even realize she wouldn't ever cede cities in a peace deal and waited...and waited...and waited for her to finally see reason and make me a good peace offer after being reduced to one city. She only had four cities to start with so it was bearable.

With an improved AI, war weariness might become a really big problem. But with the way you can take their cities relatively quickly currently I think it's not. I am right now winning my first Domination victory on Deity, with seven AIs and pretty much continous war all the way from the Middle Ages. It's 1300AD, I've just conquered my fifth capital, most of my cities are only one or two amenities below happiness, and I've yet to experience a revolt. Not much investment in amenities but all those conquered luxuries add up...
 
I'm looking forward to when someone smarter than myself tears the code apart, and we all discover the war weariness mechanics.

For now, I have been able to get myself a net gain in effective amenities through war, even without capturing any cities. If you pillage every upgraded tile your opponent owns except the luxury resources, you will find yourself swimming in resources, and they will give you the luxuries when they sue for peace. The final blow is usually to the capital, and I accept whatever cities lie between my civ and the capital I'm taking in the peace deal. The capitals are almost always worth any warmongering penalties I take along the way.

Most important:
Create a line of defense as soon as a leader DOWs you. You don't want them pillaging your tiles.
Don't lose units. Ever. You can almost always get the strategic upper hand over the AI. In multiplayer, a long war is a bad thing for both sides, so a small gain (even one lux or a few gold per turn) is worth the trouble to keep from falling behind the rest of the players if you can't overwhelm them without losing units.
Kill off your opponent's units quickly, then go and pillage.
Pillage, Pillage, Pillage, but don't pillage luxuries.
If you want their capital, go and get it. Don't take every city along the way. Take the capital, then ask for other cities in a peace deal.
If you are going to take a city, don't pillage their districts. It takes forever to regain that production.

If you keep those wars quick and decisive, and also pillage the opponent's infrastructure along the way, you can make sure that their growth is stunted enough, that you can basically farm them for resources, and goad them into DOWing you, so you can repeat the process at will.
 
My advice as a domV player, is to not make wars during the mid game. Either go superhard early (lots of melee units to smack cities hard) and stop when city walls become too annoying to deal with, or don't bother with wars at all, till you tech a strong unit, like Bombards+Baloon, Cavalry, something to give you a definite edge. You can easily defend with crossbows while getting all that. In fact, if the AI dows you when you have crossbows and send those lame carpets of units, you can end up with a bunch of lvl 4-5 machine gun armies late game, and those things are nasty, even with their pathetic range.

I like teching Nationalism and Zoos before I go for war. Corps cavalry completely annihilate even the deity AI around turn 190~, post patch, so you can make lots of detours to get economic techs etc. Once you get a couple of entertainment districts with Zoos, you only have to watch the high pop captured cities for dramatic weariness hits. It's ok to get a few rebels, it's better to learn how to deal with them, instead of trying to avoid them all together by building entertainment districts too early.

It's also important to have good science output, preferably 200 science per turn and upwards. Unlocking the next era units fast is extremely important. As long as you have the upper hand in tech, fights will be short and you won't sustain any loses, so your weariness will be more manageable.
 
The way I deal with rebels in conquered lands is to buy apostles in a conquered holy site. Roll Apostles until you get one with the Heathen Conversion promotion, and when the rebellion breaks out, enjoy your free units.
 
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