Dr. Dr. Doktor
Emperor
- Joined
- Apr 27, 2002
- Messages
- 1,354
I presume that on deity the growth-rate of the AI civs is doubled. In that it only takes half the amont of time for their city foodboxes to be filled as compared with the player. How is it possible to compete with that?
I have mastered the aspect of being able to kill more than double the number of enemy units and force technologies from the AI civs. How then can the player make his cities grow at the same rate as the AI. I think this is important because the doubled AI growtrate must function exponentially and boost the allready doubled productive rate (units and improvements shield costs are halved for the AI) even further.
I have also noted that the AIs usually have granaries in their cities. These are simply to expensive to build for the player if he has to wage war continually which he must on Deity in order to win. This actually means that the AI growth rate is quadroubled!
Please correct me if some of my presumptions are incorrect.
I have mastered the aspect of being able to kill more than double the number of enemy units and force technologies from the AI civs. How then can the player make his cities grow at the same rate as the AI. I think this is important because the doubled AI growtrate must function exponentially and boost the allready doubled productive rate (units and improvements shield costs are halved for the AI) even further.
I have also noted that the AIs usually have granaries in their cities. These are simply to expensive to build for the player if he has to wage war continually which he must on Deity in order to win. This actually means that the AI growth rate is quadroubled!
Please correct me if some of my presumptions are incorrect.