How do you plan to play MP?

SirJethro

Paterfamilias
Joined
Jun 13, 2002
Messages
1,628
Location
Treadin' trodden trails...
Given the length of typical Civ3 games, a large MP game seems like it is going to be a challenge to coordinate and keep going to the end. How do you see yourself doing it:

In person over LAN? Simultaneous over the internet (how would you coordinate the many sessions)? Play-by-email?

Also, do you think you'll play against one or a few human players and the rest AI, or are you looking for full-on human games. The more humans, the more near-impossible it seems it would be to coordinate, unless it is a local group of friends.
 
I'd personally be in favor of a large play by mail game, but a typical game has hundreds of turns and one person could shut the game down for a week going on vacation. It seems like it would be hard to keep going.
 
Regicide!
 
Play by email against my brother and anyone from this forum who cares to; that should create nice month-long campaigns. Online I imagine scenarios is the way to go; I predict a number of short scenarios (Axis and Allies sized, I mean) like Alexander the Great or tiny map full out nuclear armed fights will become popular in no time once the editor, multiplayer are in place.
 
Originally posted by sealman
I hope that you can "hot seat" so that i can play vs my sister when she comes to visit. Other than that, I do not plan on playing MP
Yep, you'll be able to play "hot seat." :)
 
And the biggest advantage of hot seat is that you can actually play more than one country by yourself so that later in the game you will have a natural ally against the evil AI!!! I did it a couple times with Civ 2 and while it did feel dirty, it also felt GOOOD...
 
but someone said in another thread:
"In hotseat is the AI gonna control another human player like in Civ2?" If this happens that would totally bogus and there would be almost no reason to play. But i know i will play TCP/IP with my friend down the street, or maybe hotseat with myself :evilgrin: then i can whip the AI's big fat but :mwaha:
 
"The more intriguing alternative is a turnless, "real-time" option. An individual turn runs on a real time clock and each individual unit moved must not be moved again until the length of a turn has passed. The length of each turn is proportional to the number of cities and units present in the world. As you advance through time and have more units to manage, you have more time between turns."
 
No I read that they had worked out the kinks in hotseat. I mean, all you really have to do is say, hey dude, come here, I want to bargain with you.

Turnless mode: a timer counts of units of time and you see the "turns" until each thing is built counting down. With bigger empires, I am sure that much more control is going to have to go to the governors, or you will be scrambling around trying to que stuff up. Also probably more use of the go to command.
 
pbem mostly ithink, and if there will be a site like zone.com, this will be most played...
and if we could save a game and continue tommorow, this will be the best.

If poeple will wan't i'll make myself a little web-site (very little)(just 2 pages) that will give IP numbers, and plan games it will be great...
 
Back
Top Bottom