civvver
Deity
- Joined
- Apr 24, 2007
- Messages
- 5,855
It seems like most players here use bug/bull mod and regular map scripts for big and small, hemispheres, terra, fractal or continents. I pretty much never play like that.
I use full of resources mod which you can customize how much resources are on a map, up to every single square or none, or anywhere in between. I do something like 30%, so a normal city will have 2-4 food, 2-4 luxuries and a production one. My gp farms will sometimes have 5-6 sea resources plus wet corn lol. I just find it more fun, your cities get gigantic, everything comes faster. I actually think it helps improve the AI because one of the biggest weaknesses of the AI is city placement and improvements. With this mod you basically can't build a bad city, though the AI certainly tries to, and you can't screw up improvements like not building enough cottages when you have 2 gold and 3 corn nearby. So in general just from observing the AI seems to keep up better with this mod.
Another thing I have done is changed my xml for some resource improvements. It just always irk'd me that putting a watermill or a town on something like silk netted you better yield, or how farms were better than plantations on sugar cus more food and very little commerce lost. So I made like silk plantations produce a hammer as well since that seemed logical to me that silk would be some kind of industry, and made sugar plantations produce an extra food so you wouldn't just farm them after biology, same with spices, hey people eat spices! I don't remember all the exact changes, but it plays better to me where resources are on much more equal footing beyond just the first for happiness. Cus in bts spices, silk and sugar kind of suck compared to like gems and wet corn.
I also play with a ton of extra civs. I use a 34 civs mod so you can have up to 34 civs. On a huge map I usually do 20-25. I usually play hemispheres with 2-3 continents and some islands. You end up with nice pockets of civs, it's a little more interesting than terra.
So that's about half my games. The other half I play Giant Earth Mod all the time. I LOVE this mod. If you haven't tried it you should at least once or twice. I did some playthroughs on it posted here a long time ago. I did a brazil game and a israel game.
It's an extra huge map of the earth with 34 civs all in historical locations, most of the regular civs in civ are included and then extra leaders are given new civs. So like zulu is in south africa, egypt is in egypt. Gilgamesh and sumer are converted to David of israel and start where israel is on earth. There's no ottoman empire, instead mhemed is turks and start in like northern asia, and suliman is the mughal empire west of india. That's just a couple examples.
The map has a ton of other changes too an absurdly abundant terrian so a civ like france in europe with only 3-4 cities can keep up with china and india who probably have 3 times as many but not as dense resources.
It's a very fun map and not balanced at all, which is kind of the charm. You pick a European civ and axe rush everyone and you just run away with the game. I have won on deity easily. Or you can pick Australia all by their lonesome and struggle to contact anyone til astronomy with awful land. I'd need to play like warlord level to win that!
I use full of resources mod which you can customize how much resources are on a map, up to every single square or none, or anywhere in between. I do something like 30%, so a normal city will have 2-4 food, 2-4 luxuries and a production one. My gp farms will sometimes have 5-6 sea resources plus wet corn lol. I just find it more fun, your cities get gigantic, everything comes faster. I actually think it helps improve the AI because one of the biggest weaknesses of the AI is city placement and improvements. With this mod you basically can't build a bad city, though the AI certainly tries to, and you can't screw up improvements like not building enough cottages when you have 2 gold and 3 corn nearby. So in general just from observing the AI seems to keep up better with this mod.
Another thing I have done is changed my xml for some resource improvements. It just always irk'd me that putting a watermill or a town on something like silk netted you better yield, or how farms were better than plantations on sugar cus more food and very little commerce lost. So I made like silk plantations produce a hammer as well since that seemed logical to me that silk would be some kind of industry, and made sugar plantations produce an extra food so you wouldn't just farm them after biology, same with spices, hey people eat spices! I don't remember all the exact changes, but it plays better to me where resources are on much more equal footing beyond just the first for happiness. Cus in bts spices, silk and sugar kind of suck compared to like gems and wet corn.
I also play with a ton of extra civs. I use a 34 civs mod so you can have up to 34 civs. On a huge map I usually do 20-25. I usually play hemispheres with 2-3 continents and some islands. You end up with nice pockets of civs, it's a little more interesting than terra.
So that's about half my games. The other half I play Giant Earth Mod all the time. I LOVE this mod. If you haven't tried it you should at least once or twice. I did some playthroughs on it posted here a long time ago. I did a brazil game and a israel game.
It's an extra huge map of the earth with 34 civs all in historical locations, most of the regular civs in civ are included and then extra leaders are given new civs. So like zulu is in south africa, egypt is in egypt. Gilgamesh and sumer are converted to David of israel and start where israel is on earth. There's no ottoman empire, instead mhemed is turks and start in like northern asia, and suliman is the mughal empire west of india. That's just a couple examples.
The map has a ton of other changes too an absurdly abundant terrian so a civ like france in europe with only 3-4 cities can keep up with china and india who probably have 3 times as many but not as dense resources.
It's a very fun map and not balanced at all, which is kind of the charm. You pick a European civ and axe rush everyone and you just run away with the game. I have won on deity easily. Or you can pick Australia all by their lonesome and struggle to contact anyone til astronomy with awful land. I'd need to play like warlord level to win that!