how do you reduce the workload?

Mazarin

Warlord
Joined
Nov 28, 2002
Messages
282
Location
Berlin
I've got a question on how to finish the last hundreds of turns where you just have to clean up pollution and rearrange the tiles.

I've not been able to use the governor in my last game because I needed luxuries at 100% to keep every citizen happy and he would turn my 2,5k taxmen to scientists giving me a deficit of >1k

that't what I did: made sure I had only one scientist and automated enough workers to clean up all the pollution at the same turn; I then went to the domestic advisor at the end of every turn and had a look at the science output of my cities: those that produced science either had grown last turn (and needed a worker to be rushed if the ran food deficit of over 1 fpt) or have had tiles polluted and needed their labourers to be rearranged to prevent starvation/that not every tile was worked and gave me a happy citizen. do you have any tips on how to reduce this work further while keeping efficiency?
 
Yes, I have to deal with the exact same thing too. Whenever the city food supply fall on the negative side (because of pollution or something), some citizens will be automatically turned into scientists and I don't use the governor.:( If anyone know the solution, please share.
 
Normally the science setting determines how the governor will set the specialists will be set but setting lux to 100 is an exception.

If you set your science rate at 0 and your lux at 90 then the governor will set the specialists to taxmen.

You should be able to setup your cities to work in this mold or adapt your layouts, that's what I've done. ;)
 
so when using a governor, and the automated workers have cleaned up the pollution, the citizen will be put back to work on the tile? and then there would be no starvation?
 
Yep, although sometimes the wrong city ends up working the tile after the pollution is cleared.

But ... an occasional scan for seriously starving cities every 5 or so turns (or after more major bouts of pollution), gives you a chance to rebalance the food. I usually check for cities that are 4 or more food short and rebalance those cities with the neighbors (sorting cities by 'food eaten stored' in the domestic advisor screen). this does require taking off the governor on those cities momentarily but you can just turn them back on and they won't redistribute food tiles.
 
The following is both an answer and a question!?: :crazyeye:

Don't build cities over size 12 and keep the shield production below pollution level.....then you won't have to worry about pollution! :)

Do players feel that a high-scoring game can be achieved by keeping ALL cities at size 12 or below? ;)
 
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