[BNW] How do you remove a building from a city with Firetuner?

Galgus

Emperor
Joined
Aug 22, 2012
Messages
1,705
I've connected it to the game, and I can see a list of buildings under selected city, but I don't know how to remove one.

I want to remove one to rebuild it, because I decided a change I'd made went too far and I wanted to rebalance the building. I'd rather fix it within this Marathon run if possible.

The change updated what the building displays it does in building list, but it seems to do the same thing mechanically for those already built at least.
 
Once the building is built in the city you cannot alter its affects for that city. You can edit the SQL or XML for the building and then reload your save, but only cities that do not already have the building will reflect the new database rules for that building.

The game appears to "stickie" the effects of the building onto the city at the point when the building is first added to the city-object. Removing and then re-adding an altered version of the building has never resulted in any change that I have ever been able to see for that city (or cities) that were given the building (by whatever method) under the old "rules" for the building.

The only method I have not tried since before the final game patch back in 2014(?) is
  • remove the building from the city
  • save the game
  • exit the game
  • make alterations to the SQL/XML definition of the building
  • reload the saved game
  • add the altered version of the building to the city
Sometimes the save-and-reload method will cure certain issues (especially map-tile graphics not getting updated) because the game has to rebuild everything from scratch based on the data-bits within the save file when it recreates the map, the cities on the map, the buildings in the cities, etc., as part of the reload of the saved game. But this is also not a magic fix that cures everything since nearly all "current" gamestate data is also shoved into the save file when you save, and that gamestate is recreated when the saved game is reloaded.


As to your actual thread-question, I prefer to use IGE for this sort of thing since at least in my opinion its interface is a little easier to follow and to execute changes.
 
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