Uniques are illusions. Every time you start a new game, you feel like you will choose a different civilization and everything will be particular, with no link with what you've played before. While it's pretty close of reality with unique civilizations like Venice (concept that should be digged to the point to propose to play "City-States" by major AIs and players), it's far to be true with 99% of the civilizations you can choose from.
When the game starts, very few elements, if not absolutely none, could indeed confirming that you are playing that particular civilization, to the point you should be able to see again your abilities ingame in order to not forget them.
All in all, unique abilities are here for flavor : it's nice to see chateaux when conquering France, or terraces when conquering Inca (?), but it would be nicer if this kind of flavor would be more present.
We need graphical representation in order to really feel the different abilities. And it's most of the time not the case. When it's the case, with unique units (and their affiliated icons), it's just during a particular laps of time, and then it vanishes.
So the subjective point of view is really not an argument to promote uniques. There is the objective point of view though, when you see the whole map early and can guess the behavior of whatever civilization by just looking at its color. But as i said, it's only an occasion to tchat on forums, like making jokes on Gandhi bias towards nuclear weapons.
Giant Death Robots proves also that developers love forums. Because their name, and even design, gameplay power, come from a joke on those very forums. It was fun, don't get me wrong, but I think that developers should concentrate on improving the core game instead of paying attention to such futilities.
Futilities like uniques. They lure a lot of players. They think there will be differences, but ingame the games unfold majorly due to the map configuration, just as always. They are so lured by them that when someone (me
) proposes to remove them, they are becoming aggressive. Developers should definitely not caution such aggressive behavior.
What's important here have been said here I believe.
No, no, no. You got it all wrong mate. Do you really want a bland game?, one where all civilizations can only build the same buildings, wonders, units?
You'd be taking all the flavour out of the game!
Do not be ridiculous, the point is to go more unique in Civ6, and even more so in Civ7, and so on!
Doing so would ensure that every time you start a game as a different tribe (from your previous game) you'd get that wow! feeling again.
What do I mean by that wow! feeling?
Simple, lets use an example...
Let's say you in your previous game you were playing as France and thus were able to found/build/use unique to France: Paris (built/developed in western European style architecture), Musketeers, Foreign Legion, Cuirassiers, Trebuchets, Eiffel tower, chateau's, Marie Curie, Danton, Jean d'Arc, Versailles, Notre Dame, Mont St. Michel, cathedrals and basilicas, get to use a couple of unique to France U.A.'s (commercial/religious), ...etc.
Then you start a new game as Japan, get to found/build/use Kyoto ( in Far-East architectural building style ), you could the Samurai, Zero, Ninja, Ronin, Pagoda's, militaristic and seafaring Japanese UA's...
Don't you see?
The way to go is for the game to become more unique, not less.
What I would change besides adding far more of UU, UB, and UA's into the game, I'd also ensure each nation could also be able to build/develop Unique Wonders, Unique Technologies, Unique Great People...
I'd also make sure each cultural group builds their buildings in the architectural style corresponding to their real (geographical/historic) ones. So for example: French (generic) buildings look like the ones in English towns but is much different then the ones in Arabia, Azteca or Indonesia.
Also, the developers should really ensure to finally introduce changes to how all (HUMAN) Generic units look in the game. For example: Mayan or Zulu warriors should not share the same facial features as the warriors from Germany or Russia.
More, not less uniqueness is also needed when it comes to Great Leaders. Every Leader's (historical) characteristics should mirror the ones in the game, ensuring that not only each tribe having several Leaders to choose from, but also ensuring that none of them act/talk exactly the same.
Also, wouldn't it be cool if some of the Barbarian Tribes you encounter in the game were capable of (slow) tech advancement?, had their own unique Leader and were able to produce their own Unique Unit and perhaps a building as well?
Trust me, this is the way to go, this way each game you play will look and feel different!
I vote for:
1 more Unique Units
2 more Unique Buildings
3 more Unique Abilities
4 Unique Wonders
5 Unique Technologies
6 Unique Great People
7 Unique Architectural Styles (according to cultural heritage)
8 more Great Leaders
9 unique Barbarian Tribes (each with unique techs, units and abilities)
10 uniquely different (in personality) available Great Leaders (for each tribe)
11 Nation/Tribe Customization Option