How do you use your GGs ?

always settle. make military academy in my main military city (which usually doesnt have as high production as my other production cities as it is an ancient city next to hills not grassland/river). if your imperialistic this is uber powerful. making level 5-6 units of the bat with settled GG's/theocracy/vassalage/westpoint/pentagon is almost unstoppable. imperialistic is so underrated.
 
You can start a golden age with one can't you? Is anyone doing that?

I mean if you have Mausoleum and need the other GP's it might be handy to blow a gg like this.
 
:lol: Of course a super tank is better on Warlord, because you're blasting macemen. God you are as bad at Civ as you are at bevahing suitably in a forum game.
Congrats for taking me off your ignore list. I don't think it'll last long though. You'll be angry at me, look at DYOS, see I posted and assume I'm terrible and ignore me again (because you don't need to read someone's posts to know what they might have)

If you're going to comment about my DYOS ability, please drop the attitude. My comics are no longer inflammatory and stupid to read. They're now just dull and boring, as you wanted DYOS to be :lol:

Joking aside, as for your other point:

I'm not blasting Macemen with my super tank (It's a Super Rifleman if the enemy has maces and the mace is being phased out with the Longbow and Knight). It's mostly stacks of Muskets or Longbowmen or even Riflemen. The naval forces on Warlord are far better than the ones on Chieftain. My Frigates can actually gain XP from smashing up Caravel/Carrack stacks! (Rather than the occasional Caravel or Galley)

Warlord is "kid gloves off" style of gameplay. I was too much of a pansy to go past Chieftain.

My Civ skills could be worse. I know for a fact one of my school teachers does not play past Settler and says that I'm too barbaric in Civ (just because I use the Turtling strategy!)
 
I allways have a lil celebration when i get a GG to 50XP......40% healing is huge when you like to war. The woodsman promotions really help a stack keep moving.

Civ4ScreenShotGG.jpg
 
My Civ skills could be worse. I know for a fact one of my school teachers does not play past Settler and says that I'm too barbaric in Civ (just because I use the Turtling strategy!)

Teachers... :shake: they have to be more adventurous don't they?

Anyway, I usually settle my GG as military advisor (the 2xp bonus is good and lasts the whole game, and i usually use representation so that's +3 beaker bonus.
 
I used to attach as Warlord, but then I learnt how the game worked and made them military instructors instead. There's a lot of strategy in this, as you can have barracks, 2MIs, and Theocracy + either another MI or stables or vassalage to have 3 promo units out of the gate.

BTW, I never seem to get West Point soon enough for it to make a real difference in my games. On average I get it after Pentagon! Few if any of my units survive that much. I suppose that would be the advantage of a Warlord, since he can often boost a couple of my units to 26xp. Charismatic also helps since then it would be 20xp.
 
I personally like making instructors, though I used to be a fan of addding a warlord to a unit. I will still add a general to a single super unit if I've got one or two instsructors, and I want a super medic, or another super unit. Some games, I'll only make super units, and have an "elite" SoD. That's fun, but it really sucks when you lose one of them. I think if you want best results, you make instructors until you can build an academy, then go back to instructors.
 
I almost always use them for military academies, then as instructors if there's no other option. I almost never go for the 20XP, unless it's late in the game and I won't be able to make up the XP through long-term instructor use.
 
Back
Top Bottom