How does AI explore the seas?

Aggie is right Jimmydean.I guess you only posted it as a joke. But anyways:

1)The galley's behaviour is meant to be hardcoded and cannot behave in such a way, unless the AI is coming to life after so many games.... :eek: :borg:

2)Whereas the spearman CAN defeat a tank providing certain conditions are met, such as an elite spearman defending a hilltop size 12 city behind a river that has civil defense and radar. But that depends on the RNG not on the hardcode itself. So If you get an unlucky or odd number it may happen. (I've taken this info from the bonus pack CFC: the spearman myth). It´s wholly different from the suicide galley x-file. :spear:
 
Maybe on the previous turn something was blocking the galley (like barb ships? or another civilization's ships?) and it moved there and something else was blocking it and it ran out of movement points? Farfetched but possible

oh and btw, somebody said it was with magnetism that galleys can go everywhere, that's not true. With astronomy, galleys and caravels can go to sea squares no problem, and with Nagivation ships can go on oceans too.
 
very strange! i loaded the save, and yep he's right. and this shouldnt be possible...
the celts are far from astronomy aswell.

must be a c3c 1.15b bug?! :lol:
 
I suppose it is technically possible for the Great Lighthouse to change hands during a war while an AI galley is at sea. Probably the AI doesn't know what to do with the galley after that.

Edit: In this case, the human player owns the Lighthouse, but it had changed hands at least once in the past.
 
I had to replay some turns to get these, but I've made saves showing another instance of the Celtic Sea Galley.
If you Load the 860 AD save then move the active galley two tiles South you will encounter the intrepid sailors.
This time the galley moves away during the interturn.

I also made a save at 850 AD. Is there a cheating tool that will let us watch the AI moves in the interturn?
 
I tailed the galley for a few turns after this, and look what happened (910-920 AD)...
 

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@Aggie: I use Windows Millenium at home, and I'm using a WinME machine at work now, I was able to extract the .sav files out of the .zips... so it might be an XP prob? If you like I can re-zip them on a different machine and post them again.

@Doc Tsiolkovski: I assume the 510 AD galley sank, but the ocean-going one seems to be the same as the one in the 860 AD save.
 
jimmydean said:
Good to see we finally have a screenshot of the ocean going AI galley, now we just need a save that has a 1hp spearman on grassland defeating a 20hp MA army.

:rotfl: Another myth, huh?

Another must-fix: AI sometimes uses suicide galley!
 
hmm, this might be wrong but an explanation for the first screen shot of the celtic gallery on the sea tile might be that it was attacking an enemy ship with its last movement point? or is it hardcoded that a gallery should not attack ships on sea tiles with its last movement points.
 
I have followed the galley and I see it going to an ocean square (IT 910AD) without being pushed to that spot (as generall_kill suggested). The Celts also probably never had the Lighthouse (as Zwingli suggested). It was Dutch and now owned by the human players.

I have seen it with my own eyes. This is an AI suicide galley :eek: (I didn't see it sink though).
 
Very weird. What bugs me is that the galley did not sink, so it looks like it could just travel safely, which could mean some flag was set (lighthouse or tech) and it is not a suicide galley.

I know that in vanilla a barb galley would not even attack you if you sit on a sea tile next to a coastal tile (i.e. barb galley would just need one MP for the attack and could then move back to the coast).

Very Strange.
 
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