I've always been a keen observer of game mechanics, be it watching AI work on procedures or things like that.
How exactly does Civ3's combat system operate? My understanding right now is that each 'Pip' in his strength bar, and each pip means how many rounds he can participate in the battle, he runs out he dies. Each round of combat is just like it is Civ1, side one gets his defensive points tossed into the hat, side two gets his offensive points tossed into the hat, and the computer draws a name. Which is why you see more 'unrealistic' results in combat then you did in Civ2. I've noticed that riflemen have this incedious tendancy to miraculasly fend off attacks, even from Modern Armor.
On another note, I've noticed something weird about the 'random chance'. Save, fight a battle, look at the result. Reload the save, fight the battle agian, the result is the same as the last time. Every time it seems that the battle has the same result.
How exactly does Civ3's combat system operate? My understanding right now is that each 'Pip' in his strength bar, and each pip means how many rounds he can participate in the battle, he runs out he dies. Each round of combat is just like it is Civ1, side one gets his defensive points tossed into the hat, side two gets his offensive points tossed into the hat, and the computer draws a name. Which is why you see more 'unrealistic' results in combat then you did in Civ2. I've noticed that riflemen have this incedious tendancy to miraculasly fend off attacks, even from Modern Armor.
On another note, I've noticed something weird about the 'random chance'. Save, fight a battle, look at the result. Reload the save, fight the battle agian, the result is the same as the last time. Every time it seems that the battle has the same result.