magicalsushi
Prince
An earlier thread on this forum (http://forums.civfanatics.com/showthread.php?t=126416) mentioned how building extra cities can cause citizens in existing cities to become unhappy (or even very unhappy). Banach gives quite a thorough explanation of how the numbers work, but misses out one detail that still confuses me...
"After the fifth city is added, some of the cities will have the first citizen unhappy (all remaining ones unhappy)."
That's certainly correct, but is there any way to predict *which* cities will be affected? I don't get to play Civ II much anymore as it aggravates my RSI, but I can't stop wondering about this aspect of the game. I did a quick test last night (very naughty, I really shouldn't touch this game) and I couldn't really see much method to it.
I'd love to carry out a more careful experiment, but I ought to avoid mouse-intensive games (you can move units with the keyboard, but there's lots of stuff for which the mouse is essential). I guess Civ I can be controlled with a keyboard, so I ought to start playing that again - I much prefer Civ II, but beggars can't be choosers. Presumably the "empire sprawl" unhappiness mechanic is similar in both games, so maybe it will be possible for me to try a more thorough experiment (although it'll be tougher to test this stuff without the cheat mode or map editor, and no Deity level). Till I get round to doing that, would anyone else like to experiment and find out what determines which cities experience the effects of extra unhappiness? I think it's something to do with the order in which they're built, but what I saw in my rather non-methodical experiment last night indicated that it wasn't very straightforward. Thank you to anyone who can shed some light on this for me.
"After the fifth city is added, some of the cities will have the first citizen unhappy (all remaining ones unhappy)."
That's certainly correct, but is there any way to predict *which* cities will be affected? I don't get to play Civ II much anymore as it aggravates my RSI, but I can't stop wondering about this aspect of the game. I did a quick test last night (very naughty, I really shouldn't touch this game) and I couldn't really see much method to it.
I'd love to carry out a more careful experiment, but I ought to avoid mouse-intensive games (you can move units with the keyboard, but there's lots of stuff for which the mouse is essential). I guess Civ I can be controlled with a keyboard, so I ought to start playing that again - I much prefer Civ II, but beggars can't be choosers. Presumably the "empire sprawl" unhappiness mechanic is similar in both games, so maybe it will be possible for me to try a more thorough experiment (although it'll be tougher to test this stuff without the cheat mode or map editor, and no Deity level). Till I get round to doing that, would anyone else like to experiment and find out what determines which cities experience the effects of extra unhappiness? I think it's something to do with the order in which they're built, but what I saw in my rather non-methodical experiment last night indicated that it wasn't very straightforward. Thank you to anyone who can shed some light on this for me.