How does increasing the civ limit work?

carnivorejoe

Chieftain
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Nov 25, 2019
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Hi all,

First time posting here on this forum. I just had a simple question about how the YnAEMP 43 Civs mod works. I've seen on the modding wiki that there's a hard limit in the game of 22 civs and 41 CS's (citation), but the 43 civs mod clearly breaks this. Now, one thing I have learned is that apparently, if you include 43 civs, you can't have more than 20 CS's. So, doing the math, I could infer that perhaps the mod author sort of tricks the game into counting some CS's as additional civs. I also found a mod that increases the Civ limit to 60, but that mod only allows 3 CS's.

I just want to get some confirmation that the pattern I'm picking up on is directly related to that hard limit, because otherwise I want to know what trick they're using to get around the hard limit so that I can make another mod that increases the civ limit even further.
 
They are re-writing the game's DLL and providing this custom version of the DLL for the game to use when the mod is enabled. Their custom DLL tells the game there can be more than the usual 22 major civilizations within the same game.

In any case the hard cap of 64 total players cannot be exceeded. And in order to have Barbarians, this essentially means a sum total of 63 majors and minors.
 
In any case the hard cap of 64 total players cannot be exceeded. And in order to have Barbarians, this essentially means a sum total of 63 majors and minors.

Ok, so they are just replacing CS's with Civs. That's what I figured. Just out of curiosity, did anyone ever try to pioneer memory editing with this game? I read about it back in the Total War forums with Medieval 2. I don't think the guy was successful because he didn't have a team with him, and it seemed like an excrutiatingly tedious process.
 
I'm not sure what exactly you mean by "memory editing" but if you mean cracking the contents of save files and editing them, I think some people did some experimentation with it, but I don't think it was ever of much practical value to whatever extent they were successful other than I think they were able to get to the random seed and similar values for map generation.
 
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