How does one get over 100g per turn in mid game

nte

Chieftain
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Jan 1, 2006
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Playing on Prince. Ren Era, Catherine getting 124g/turn, over 4k cash, 9 cities. With no world builder, I cant figure out how it can be done. This has lasted since I found her ( over 12 turns ago). This is second game in a row I have seen this at Ren era. Anybody know how to do it with 9 cities and growing. Also she is allies with all 5 CS on her continent.
 
Trade post spam, selling luxuries, banks. I'm at 100 gpt with 6-7 cities, by the time banks are finished. Farms and mines are better, but sometimes your luxury cities aren't near hills :(
 
The most I ever got was 250ish gpt in my last game, with 5 cities. I then made a trade for 100gpt with Rome for a city bringing it up to 350 for a while.
 
Playing on Prince. Ren Era, Catherine getting 124g/turn, over 4k cash, 9 cities. With no world builder, I cant figure out how it can be done. This has lasted since I found her ( over 12 turns ago). This is second game in a row I have seen this at Ren era. Anybody know how to do it with 9 cities and growing. Also she is allies with all 5 CS on her continent.

I've actually done it - my current King game with Darius, I'm netting over 120g per turn, or at least I was until I had to start building military units for war.

The biggest drains on cash flow are building maintenance and military maintenance. If you control those and build Banks -> Markets -> Stock Markets (or Satrap's Court for Persia), money shouldn't be a problem. Add in some trading posts and the right social policies and you're a tycoon.

When I detect my reserves declining and I have some cities who have built the improvements they need, I will often put them on Wealth Production until I need them for new units.
 
With some practice it becomes pretty easy.
 
Don't build more than a couple units per city. Don't build buildings you don't need. Don't build mines.
 
In my current game on King I have something around 200 gpt on turn 264, and I didn't try particularly hard, although being Egypt helps (but that also wasn't my choice). I have three cities I founded, half the world is my puppet and all city states except one are my allies. I also have 621 bpt and 190 or so cpt.

I don't know what I had in renaissance but it probably was at least close to 100 gpt. I'm deep into modern now. You didn't specify what you meant by mid game, era or turns...

It seems the key to a good economy is puppet early, and puppet often, then build trading posts so the puppet cities don't get too much production. And to get those city states on your side, all of them, not just the maritime ones.
 
In my current game on King I have something around 200 gpt on turn 264, and I didn't try particularly hard, although being Egypt helps (but that also wasn't my choice). I have three cities I founded, half the world is my puppet and all city states except one are my allies. I also have 621 bpt and 190 or so cpt.

I don't know what I had in renaissance but it probably was at least close to 100 gpt. I'm deep into modern now. You didn't specify what you meant by mid game, era or turns...

It seems the key to a good economy is puppet early, and puppet often, then build trading posts so the puppet cities don't get too much production. And to get those city states on your side, all of them, not just the maritime ones.

In general, yes. But I've found that when I have over a few puppets (> 10) for long enough, they start building dumb stuff they (and I) don't want or need and all that building maintenance can add up.

I typically don't keep puppets in that status for long. I go for a long, slow process of annexation so as to handle the unhappiness and it works pretty good. Or, better yet, just burn 'em to the ground when my troops first march through the gates.
 
Roads, Trading Posts, Markets, Banks, Stock Exchange, Trades, no armies...
 
I usually end up with more than 9 cities mid-game, but getting up to and above 100 gpt isn't that hard. This includes a decent standing military as well.

Trade routes will net you more cash based on population, so growing your cities helps, as do luxury resources since you can grow larger without having to 'buy' as much happiness. It really depends on the hand your dealt to be honest. Some cities have the potential to make LOTS of money.

EDIT: If you don't need your cities to churn something out desperately quickly experiment with the gold production focus, or even better have a fiddle manually. Often just doing that can really boost how much gold a city produces after the modifiers.
 
Arabia, 4 cites, bazaars, lots of luxuries worked, small army, few other buildings, getting over 100 GPT in BC era. It really isn't hard if you are working lots of rivers/ocean tiles/luxuries and have solid trade routes. Get your cities higher in pop with maritime allies. 1.25 gold per pop on trade routes. If you have a solid number of cities maritime allies almost pay for themselves on that fact alone.
 
Consider building Harbors -instead of roads- between groups of cities, if you have a road that is 5 or more tiles long (and erase the 5+ tile road). Build (or Annex) a city that's near several Gold and Silver luxuries, as you can then build a Mint which really helps out your money. Avoid building any buildings that cost 3 or more gold/turn. There are a number of Social policies which help out with gold -- gold generated in capital, road maintenance, one reduces building maintenance by 10%.
 
Persia, turn 260, in a golden age I am getting +125 gpt right now with 4 cities.
 
Persia, turn 260, in a golden age I am getting +125 gpt right now with 4 cities.

It's important to know what gamespeed as well, or at least the year number.

Also golden age can boost gold production by a huge amount, especially if net income is small compared to gross income. ;)
 
Pretty easily generally. I build trading posts everywhere, and build enough cities to cap my happiness. I invest all my gold (at first) into maritime citystates with resources I don't have. The more of those I get, the bigger my cities get, and the more gold I get, and the more city states I get. . . yadda yadda. Don't even need the civs that have a city state bonus anymore.

I burn any city I'm forced to capture, and resettle it with my own settlers if I take territory. Every city gets marketplaces, banks, and such as a priority item. I constantly sell every spare resource I have for whatever I can get.

If I fight a war, it has a purpose, either to wipe someone off the map, or bring a city state back.

And then pop golden ages whenever you can.
 
Peace settlements, maybe a golden age thrown in there too. I've been getting over 100 GPT from just peace settlements before, and with some trade agreements, you could probably push 150 GPT without a golden age. If you sprawled on a frver basin, a golden age could put you in the 250+ range.
 
Try playing China and make papermakers in each city and use tradeposts. I have been at +100-250g most of the game (without being in Golden Age).
 
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