How does score work?

derekliese

Chieftain
Joined
Aug 11, 2008
Messages
17
So, my first game with America, I played on the second to easiest difficulty to get used to the game. I won domination around 380 turns into the game, and got a score of about 1800. Then I bumped the difficulty to the fourth level of difficulty (sorry I don't remember if it is Prince or whatnot, I'm still used to CIV names!) Anyway, I won another domination victory with the Romans by turn 130, and my score was LOWER than the American victory. I just completed a Cultural victory with Egypt on the 4th level difficulty in 460 turns, and only got a score of like 900?!? So, let me get this straight. You have to take longer on a lower difficulty to get a high score? Can somebody please enlighten me how to raise my score on a higher difficulty?
 
If you hover over your score (in the diplomacy screen), it is broken down for you. You'll get a better idea of how to improve it.
 
Yeah, I realize that. It just seems the game gives you more points on lower levels. I had 13 wonders and almost 6 Policies filled when I won a cultural victory with Egypt and my score was pretty low compared to my America victory which was my first playthrough and I did not know what I was doing, yet managed to win. Seems strange to me:confused:
 
A weird thing is that although time victory is listed as one of the five ways of winning, time victories are not listed in the Hall of Fame, and the game refuses to let you stay in the game and play on if you won a time victory. (If you want to do that, you'll have to reload the latest game save.) I know the designers feel winning a time victory is rather pathetic, but if you acknowledge time as a victory, you should bloody well acknowledge it as one! Personal feelings aside.

Another complaint: I like Civ V, but I do think it shares a fault with "Civ IV: Colonization", and it is that it is too relentlessly oriented towards getting to the goal and winning. There seems to be little understanding for those of us who actually enjoy the playing more than the possible victory. We aren't all milkers, or even particularly interested in the end result.
 
I've yet to win a time victory, but I do have a time defeat listed in my Hall of Fame.

I think my highest score is still from the Tutorial game (which was actually quite long because I was messing around).
 
Öjevind Lång;9798957 said:
A weird thing is that although time victory is listed as one of the five ways of winning, time victories are not listed in the Hall of Fame, and the game refuses to let you stay in the game and play on if you won a time victory. (If you want to do that, you'll have to reload the latest game save.) I know the designers feel winning a time victory is rather pathetic, but if you acknowledge time as a victory, you should bloody well acknowledge it as one! Personal feelings aside.

Another complaint: I like Civ V, but I do think it shares a fault with "Civ IV: Colonization", and it is that it is too relentlessly oriented towards getting to the goal and winning. There seems to be little understanding for those of us who actually enjoy the playing more than the possible victory. We aren't all milkers, or even particularly interested in the end result.
What are you talking about? Time Vics are listed in the Hall of Fame in my game.
 
What are you talking about? Time Vics are listed in the Hall of Fame in my game.

They are not in mine. I won a time victory the first game I played, and when I wanted to go to the Hall of Fame, I got the vacuous reply: "You haven't won any games yet!" Now there is a whole score list (including one failure), but still not my time victory.

One of the developers wrote somewhere that although time victory is "technically a victory", it is "kind of pathetic", or something like that.

Interesting that the game should keep scores differently on your computer and mine. Before you ask or insinuate something, mine is quite advanced. Windows 7, in fact.
 
It's simple, really...

Step 1: You take the cosign of the cubed units killed per HPs lost value.

Step 2: Multiply that result by the number of treaties signed with civilizations that start with the letters A through G, O through R, and Z. Divide that result by the number of treaties signed with the remaining civs

Step 3: Raise the result by the integer that is the value of allied city states/Sid Meier's pant size

Step 4: Multiply by the pixels per building value.

Step 5: A random number generator creates your score.
 
It's simple, really...

Step 1: You take the cosign of the cubed units killed per HPs lost value.

Step 2: Multiply that result by the number of treaties signed with civilizations that start with the letters A through G, O through R, and Z. Divide that result by the number of treaties signed with the remaining civs

Step 3: Raise the result by the integer that is the value of allied city states/Sid Meier's pant size

Step 4: Multiply by the pixels per building value.

Step 5: A random number generator creates your score.

That's funny! :)
 
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