Recently, I've been furiously testing a mod that overhauls the ideologies, and the AI is extremely biased toward Freedom (which I've renamed "Prosperity"). I start in the modern era, put all of my units to sleep, and wait to see what's chosen; at least 5 out of 7 pick Prosperity, sometimes 6 out of 7. The minority ideology/ies are always Equality (Order), never Unity (Autocracy).
This doesn't happen when starting from the modern era without mods.
I'm under the impression that the AI weighs the following when choosing ideology:
* tourism of civs that have already chosen ideologies -- irrelevant for my tests because no one had any tourism and because no one had met anyone else
* number of free policies -- also irrelevant because no free policies were offered
* flavors of the policies offered by the ideology
* available victory conditions
Regarding the last item, I've discovered that disabling diplomatic victory causes the AI to always pick Order, *without* mods. Even if you change the flavors, this seems to be true -- presumably because the AI is hardcoded to take into account the three recommended victory types for each ideology.
Anyway, I've spent hours playing with flavors and looking for typos, and nothing has changed. Finally, I deleted a hundred forty points of flavor from policies of Prosperity -- still nothing changed.
I'm certain that I never accidentally disabled conquest victory or any other victory type when testing.
I'm all out of ideas. Does anyone know something about this that I don't?
This doesn't happen when starting from the modern era without mods.
I'm under the impression that the AI weighs the following when choosing ideology:
* tourism of civs that have already chosen ideologies -- irrelevant for my tests because no one had any tourism and because no one had met anyone else
* number of free policies -- also irrelevant because no free policies were offered
* flavors of the policies offered by the ideology
* available victory conditions
Regarding the last item, I've discovered that disabling diplomatic victory causes the AI to always pick Order, *without* mods. Even if you change the flavors, this seems to be true -- presumably because the AI is hardcoded to take into account the three recommended victory types for each ideology.
Anyway, I've spent hours playing with flavors and looking for typos, and nothing has changed. Finally, I deleted a hundred forty points of flavor from policies of Prosperity -- still nothing changed.
I'm certain that I never accidentally disabled conquest victory or any other victory type when testing.
I'm all out of ideas. Does anyone know something about this that I don't?