Three New Branches (In the development)

Zaazuk

Chieftain
Joined
Apr 26, 2023
Messages
10
This mod adds three new branches of policies to the game: Piety (Ancient), Intrigue (Medieval), Leisure (Industrial). Mod is based on two existing mods: Vanilla Policy Trees Restored (Iska and Ismet), JFD's Rise to Power - (4) (Content) Additional Policy Trees.



At the moment, there are several important tasks to bring this mod to a complete state:

1. How to do it? I didn't find any line of code that adds/changes this.

2. AI branch selection settings. I have played several games. Current flavors led to the following results: Piety was chosen only by China, Intrigue was not chosen by anyone, Leisure was chosen by everyone. What combination of flavors needs to be put down so that, for example, England will definitely take the Intrigue, based on its unique ability?

3. Balance. I am not a super professional player in Vox Populi. Therefore, it is very likely that I made some policies too strong/weak. I would like you to point to these policies and offer your solutions. I will also add that I tried to prescribe specific values by analogy with existing policies.

Below is the added content:
 

Attachments

  • Three New Branchs (v 1).rar
    8.8 MB · Views: 39
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PIETY (Locked Without Religion)

Idea: Piety allows you to not only maximize the generation of faith, but also convert it into the yields you need, based on the type of victory you want. It is also interesting that you can benefit from religious syncretism (different religions in your cities).

AI behavior: Piety was chosen only by Wu Zetian. :hmm:









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INTRIGUE

Idea:
Create a branch that is much more about espionage and getting bonuses from it than Statecraft. If you don't like fiddling with diplomatic units, but like espionage + conquest, then this tree is for you. Unfortunately, I am not a specialist in the field of LUA coding, so I can only work with those modifiers that are already in the Vox Populi. Perhaps there is someone who will create special LUA modifiers for spies, available only in the Intrigue branch (For example, +X% any Yield(s) in all Cities for every active Spy or Diplomat). It would be cool!

AI behavior: Nobody chose the Intrigue! :confused:


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LEISURE

Idea:
The cultural opposite of Rationalism. In addition, it helps to defend (special promotion) from enemies while you are moving towards a cultural victory.

AI behavior: Leisure was chosen by everyone in every game! :goodjob:(This is also not very good...) :nono:


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I also replaced a few icons in the Fealty branch because I used the icons in the new branches.
 
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This is pretty cool, I'll give it a try for sure
An improvement you could do is a compatibility patch for More Wonders for a couple of reasons:
- Itsukushima Shrine already exist in MW
- With MW, every branch gives the ooportunity to build 1 of 3 unique Wonders: it would be great to lock some MW wonders behind yours branches

For balance reason I dunno, I should try it. Maybe locking Piety under having a religion is fine somehow, but if I want to choose Piety I should rush a religion, and that's not always possible in modded games.
for Intrigue you should try for the finisher to have all Spies to level up or something similar
Leisure seems OP because being Influent or Dominant against a Civ makes conquering it worthier
 
I gave it a try, Piety it's ok but I don't have good reasons to prefer it rather than the 3 existing ones. Intrigue could be too lenghty to use spies and have a clear advantage besides the other 3, also the bonuses aren't quite interesting.
From an AI POV, Leisure is surely OP, because it favours warmongering civs or plays: having a extreme high tourism and being popular or dominant against a civ it's a blessing for snowballing in latter era, since we can conquer cities without losses.

Mod could play awesomely with More Wonders if you could lock some Wonders behind your branches, i.e. Itsukushima Shrine MW, Buddhas of Bamiyan and Ahu Tongariki for Piety, Eiffel Tower, Rockfeller Center and Mount Rushmore. Dunno for Intrigue besides White House.
 
Mod could play awesomely with More Wonders if you could lock some Wonders behind your branches, i.e. Itsukushima Shrine MW, Buddhas of Bamiyan and Ahu Tongariki for Piety, Eiffel Tower, Rockfeller Center and Mount Rushmore. Dunno for Intrigue besides White House.

I'll second this idea. It would be nice to not have double wonders, and having three mutually exclusive wonders per branch would be great for symmetry.

Leisure three could be: The Strip (Las Vegas), Parc de la Villette, something on a tropical island (Fiji, Barbados, Zanzibar?). All boost tourism / GA / culture in slightly different ways.

Edit: Mount Rushmore is already in the game with the more wonders mod
 
1. How to do it? I didn't find any line of code that adds/changes this.
Policy_FaithPurchaseUnitClasses

VP example
INSERT INTO Policy_FaithPurchaseUnitClasses
(PolicyType, UnitClassType)
VALUES
('POLICY_AESTHETICS_FINISHER', 'UNITCLASS_MUSICIAN');
 
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