Zaazuk
Chieftain
- Joined
- Apr 26, 2023
- Messages
- 10
This mod adds three new branches of policies to the game: Piety (Ancient), Intrigue (Medieval), Leisure (Industrial). Mod is based on two existing mods: Vanilla Policy Trees Restored (Iska and Ismet), JFD's Rise to Power - (4) (Content) Additional Policy Trees.

At the moment, there are several important tasks to bring this mod to a complete state:
1.
How to do it? I didn't find any line of code that adds/changes this.
2. AI branch selection settings. I have played several games. Current flavors led to the following results: Piety was chosen only by China, Intrigue was not chosen by anyone, Leisure was chosen by everyone. What combination of flavors needs to be put down so that, for example, England will definitely take the Intrigue, based on its unique ability?
3. Balance. I am not a super professional player in Vox Populi. Therefore, it is very likely that I made some policies too strong/weak. I would like you to point to these policies and offer your solutions. I will also add that I tried to prescribe specific values by analogy with existing policies.
Below is the added content:

At the moment, there are several important tasks to bring this mod to a complete state:
1.

2. AI branch selection settings. I have played several games. Current flavors led to the following results: Piety was chosen only by China, Intrigue was not chosen by anyone, Leisure was chosen by everyone. What combination of flavors needs to be put down so that, for example, England will definitely take the Intrigue, based on its unique ability?
3. Balance. I am not a super professional player in Vox Populi. Therefore, it is very likely that I made some policies too strong/weak. I would like you to point to these policies and offer your solutions. I will also add that I tried to prescribe specific values by analogy with existing policies.
Below is the added content:
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