slowcar
King
in regular civ games i spend some time to check the stats pages (powergraph, number of soldiers etc) from time to time to see if my neighbour is coming after me - or i could safely attack him.
with FFH missing this basic information one has to rely on scouting and especially hawks/floating eyes etc to check on the military power.
while i love the heightened early aggression of the AI i feel that they miscalculate quite often, especially if they come knocking with a stack of 6 warriors or something while i have 4 on defense (with better promotions).
is there a way for the AI to check these values? i would guess not as the AI can only access the same information as human players, correct?
is there a way to bring back the pre-BtS info screens and statistics?
this could easily improve the AI a lot i think!
(they would dogpile the obvious 1-warrior-per-city gamer and rightly so)
with FFH missing this basic information one has to rely on scouting and especially hawks/floating eyes etc to check on the military power.
while i love the heightened early aggression of the AI i feel that they miscalculate quite often, especially if they come knocking with a stack of 6 warriors or something while i have 4 on defense (with better promotions).
is there a way for the AI to check these values? i would guess not as the AI can only access the same information as human players, correct?
is there a way to bring back the pre-BtS info screens and statistics?
this could easily improve the AI a lot i think!
(they would dogpile the obvious 1-warrior-per-city gamer and rightly so)