dh_epic
Cold War Veteran
This topic has come up here and there, so I figure we should formalize it and make this thread about all things modern in Civ 3.
The modern age takes place generally after 1950.
Take the poll now, or hold off until after the discussion.
How does the modern age need to be improved?
(1) It doesn't, leave it!: Tweaks some techs, some units, and it should be great.
Suggestions could include:
(2) It doesn't, make it longer!: I'd love to see the modern age expanded into a future age!
Suggestions could include:
(3) Cut micromanagement: We just need the turns to be shorter.
Suggestions could include:
(4) Cut MM, Increase competition: -- and you basically win by 1950. Stretch it into modern times.
Assume micromanagement is resolved. Suggestions could also include:
(5) Cut MM, Increase competition, Draw on history: -- and the last 50 years are full of ideas!
Assume micromanagement is resolved and competition in the earlier ages is more fierce. Suggestions could also include:
Hold off on your vote if you'd like to see how the discussion goes! Discussion below!
The modern age takes place generally after 1950.
Take the poll now, or hold off until after the discussion.
How does the modern age need to be improved?
(1) It doesn't, leave it!: Tweaks some techs, some units, and it should be great.
Suggestions could include:
- Add new units and tweak their attack/defence
- Add more detail to the modern tech tree
- Add new modern wonders and buildings
- Improve the rest of the game, the modern age doesn't need special attention
- Or some other small tweak, or nothing at all
(2) It doesn't, make it longer!: I'd love to see the modern age expanded into a future age!
Suggestions could include:
- Add robot wars and hovertanks
- Add techs like clones, robots, and laser guns
- Add improvements like fusion reactors and clone labs
- Take civ into space or underwater
- Or some other futuristic idea
(3) Cut micromanagement: We just need the turns to be shorter.
Suggestions could include:
- Find a way to cut out worker micromanagement
- Find a way to simplify pollution
- Find a way to cut out the need to check the diplomacy screen every turn
- Find a way to group together multiple repetitive actions
- Or some other idea that reduces micromanagement, especially in modern times
(4) Cut MM, Increase competition: -- and you basically win by 1950. Stretch it into modern times.
Assume micromanagement is resolved. Suggestions could also include:
- Find a way to make the ancient age expansion last longer
- Find a way to make the middle age wars last longer
- Find a way to keep continents seperate until 1492 (or thereabouts)
- Find a way to make movement take longer, even on railroads
- Or some other idea that keeps the game competitve for longer
(5) Cut MM, Increase competition, Draw on history: -- and the last 50 years are full of ideas!
Assume micromanagement is resolved and competition in the earlier ages is more fierce. Suggestions could also include:
- My favorite gameplay idea from the Cold War, such as espionage, blocs, and vassals
- My favorite gameplay idea from Israel-Arab conflict, such as refugees without a nation, terrorism, and the creation of canals
- My favorite gameplay idea from other "peacekeeping" missions, such as genocide, the united nations, regime change, and human rights
- Other historical challenges like Nationalism, "Balkanization", and civil war
- Some other post World War 2 event that offers a new gameplay idea
Hold off on your vote if you'd like to see how the discussion goes! Discussion below!