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How exactly works "We Love the King Day"?

MarvelOfRain

Chieftain
Joined
Nov 26, 2019
Messages
57
I remember reading a post here that said something along the lines of: "In the late game you should be in WLTKD almost always" and wondering how is it possible to do that, given that even when I really try I can only get a couple of WLTKDs for the whole game.

One game I had a bunch of cities making requests, but my capital never made one. I eventually gave up traded for most of the resources and when the cities got out of WLTKD they made new requests and my capital was still without one and really don't understand why.

The five things I am wondering about:

1) When do your cities request luxuries - is it random? Based on pop? Based on Era? Based on the number of turns the city exists?

2) Is there some limit to the number of times a city can be in WLTKD?

3) Can a city ask for the same luxury multiple times? Can they ask for a luxury you have not revealed on the map?

4) Does the number of luxuries imported or owned affect how often will cities want something?

5) Does artificial WLTKD reset the requests (Circus, Church, Great Merchant)? Do the durations stack? (I know I could easily test this last part, but I don't have a game on the current patch where I could do it in a reasonable amount of turns)
 
I can answer some of these.

1) The luxuries are random as far as I know. Once your city grows to a certain pop it will start requesting a lux.
2) There is no limit.
3) I don't think a city will ask for the same lux again and again, however, it can come back to a lux it asked for previously. So it could be incense, gold, than back to incense. Yes the lux can be one you haven't seen yet. The only exception to this. If you have every lux in the game except 1, it will ask for that one. And if you have every possible lux in the game the city will remain in WLTKD indefinitely (this is pretty rare for my games).

5) Yes and Yes.

In terms of strategy, a few notes:

a) One thing that helped me really get better was focus on WLTKD (especially in my capital). So I will frequently go to the diplomacy screen and see if the other civs have a lux I need. The diplomacy screen will show the goods even if they only have 1 copy of it. Unless the 1 copy is incredibly expensive, its worth doing to trigger a WLTKD.

b) The artificial WLTKD are best done to reset a lux away from something you can't get. For example, I will stockpile GMs until I find several of my civs can't get a lux, and then I will use it to get a small WLTKD and reset the lux. Same idea for the circus. The church is a little tougher because you want it early in the game to get its other benefits.

c) I will say permanent WLTKD is harder now due to the GM nerf. The GM WLTKD used to be longer which helped you maintain an indefinite WLTKD.
 
Thank you! It still does not explain why my capital often makes no requests for most of the game, but it is possible that I just missed it. I usually play more wide and aggressive and the limitation is happiness, not growth, so I pay attention to WLTKD only during times of peace.

I will certainly try to focus on WLTKD more - for example in my current playthrough as tradition Korea it will likely be really important. Maybe I will even notice the irregularities better this time,
 
Okay, whatever it was using GMs seems to have solved it. In my last game my capital still made no request for about 20-ish turns in the midgame, but every time I used GM all cities made a request immediately after the artificial WLTKD ended. Managed to grow my capital to 50 population and my other 4 cities were around 35 pop. Pretty dominant win on turn 334 (1914) on Immortal, so I would say focusing on WLTKD more definitely pays off for smaller tradition-based empires.
 
I think that's a bug. In last two versions(maybe more) the same was for me. Github?
 
I am still not sure what causes it and if it is a bug or a feature - that is why started this thread in the first place. I will keep an eye on it and maybe send it Github if it happens in every game, but since it works after you use a GM it is not that big of a deal anyway.
 
I've definitely also seen instances of a city not being in WLTKD but also not requesting a lux to trigger it, and sometimes for extended periods of time.
 
I am still not sure what causes it and if it is a bug or a feature - that is why started this thread in the first place. I will keep an eye on it and maybe send it Github if it happens in every game, but since it works after you use a GM it is not that big of a deal anyway.
Sometimes it is enough to loose a game. If in new version I will see the same - I'll post on GitHub.
 
I am sure it is a bug and has been reported on GitHub already. You can salvage your game by giving your capital a WLTKD with IGE (I think you can then deactivate it next turn and then it will trigger the new lux request automatically again)
 
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It's a bug and it's happening in my 7-29-1 game. So it's been here for 5 months at least...
 
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