How fast you place new city?

krakow2000

Chieftain
Joined
Nov 6, 2014
Messages
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How fast you place new city? Before turn 110-120 how many city you got? Mostly time i create Trading depo --> Caravan --> settler - for new city?
Mostly time i use strategy 7 city (6 + capital) but when i try create more city i got problems with healt when i place too many city too fast.
 
You've got 3 weapons:

(1) Health virtues
(2) Biowells
(3) Big cities + Health buildings

Between them you can get a lot of cities and a lot of happiness.

Don't forget that you're allowed to skip virtues, so you can grab either late Prosperity or late Industry virtues (Eudamonia, Magnasanti) in your first 10-12 virtues, getting you a big leg up on health.

(You can also use unhealthiness strategically.)
 
Negative health is not a problem at all. I usually get my first settler from virtue, so I delay building a second one a bit - I build Old Earth Relic before Trade Depo.
 
60turns one city, 120 turn 2-3 cities, 150 turns 6-8 cities. Negative health is only a issue during mid-game since you can deal with health issues later. The time when I decided to go for a prosperity, I skip the free colonist and go straight for the final health virtue. Most of the time I go for industry but lately I have been using knowledge or might starts.
 
yes you need to go as fast as you can to get more compensation in the end.
 
Never worry about health and build as many cities as quickly as you can. 1) A city provides way more with trade routes than it could possibly cost. 2) With ITR and the proper virtues you can have 20 cities and still be at positive health pretty quickly and easilly.
 
Got another problem. Sometime city switch citizen and my city starwing, need enter city and switch manual but sometime next turn again city switch citizen and again starwing or stagnation.

Turn 178 - 15 city, 23+ health and easy i can create more but problem like abowe still when start new game.
 
Got another problem. Sometime city switch citizen and my city starwing, need enter city and switch manual but sometime next turn again city switch citizen and again starwing or stagnation.

Turn 178 - 15 city, 23+ health and easy i can create more but problem like abowe still when start new game.

Civ:BE is not like Civ5 in that when you allocate a tile, you can't set the game to auto work tiles. It is an either/or scenario. Set the city to food and it should be fine or let it starve, the loss of 1 pop isn't a massive deal because not many things scale with small numbers of population this time around with their being no library or public schools this time.

As to the opening question, I plant my first city so hard and so fast that I snap my keyboard in two.
A trade route between your cap and another city shots your production through the roof so everything else in that build queue can be done faster. Really gimping yourself by not having at least 2 cities ASAP this time around.
 
Civ:BE is not like Civ5 in that when you allocate a tile, you can't set the game to auto work tiles. It is an either/or scenario. Set the city to food and it should be fine or let it starve, the loss of 1 pop isn't a massive deal because not many things scale with small numbers of population this time around with their being no library or public schools this time.
You should never give up population just because the auto-manager is too stupid to handle things. Pop isn't THAT important anymore, but it still gives you great benefit to have "as much as possible", especially if you don't even have to devote additional resources.

And there's a really huge problem with the auto-manager: Once you drop in health, it'll try to stop the cities from growing, or (without food trade routes) even starve the cities by ignoring available food tiles - even when they're a bonus (like picking an unimproved hill (+1 hammers) over a plains tile with a farm (+2 food + 1 hammer) - that's just pure waste if you're not trying to get to positive health anytime soon. So for really fast finish times with an "ignore health"-strategy you pretty much have to do the tile management manually.
 
And there's a really huge problem with the auto-manager: Once you drop in health, it'll try to stop the cities from growing, or (without food trade routes) even starve the cities by ignoring available food tiles - even when they're a bonus (like picking an unimproved hill (+1 hammers) over a plains tile with a farm (+2 food + 1 hammer) - that's just pure waste if you're not trying to get to positive health anytime soon. So for really fast finish times with an "ignore health"-strategy you pretty much have to do the tile management manually.

I've noticed the same issue. The first game I played the auto-manager started building terrascapes everywhere until my net income was negative. I've since switched to manually managing cities/production. Although in my last game I tried only building farms and biowells (unless the tile had a resource) and that worked quite well, surprisingly. The map had plenty of iron, which helped.
 
I like to get one city from virtue and build another ASAP. Starting with three cities within expanded ultrasonic fence range of each other can create powerful trading and build them up quickly. If you have the proper land to space them like that. If not, I still like the three city start.
 
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