Originally posted by scriptorum
I'd give it an 8/10. It has some issues, but there are clear, solid improvements over Civ 2, and without a doubt it remains a highly addictive game. I don't understand those who post 3-4/10. If I thought so little about a game, I would stop playing it, and I certainly wouldn't be here reading the forums about it. 
Issues:
- Untenable corruption problems for large empires
- Air-to-air combat issues not so well thought out
- Governers are still mostly useless
Improvements:
- Cultural borders make sense
- Diplomacy is more useful, trade is easier
- Strategic resources add a great deal of depth
- Much improved interface (incl. Civilopedia and research screens)
Well quite simple there, my friend! I personally have been a fan and veteran player since the "Civilization Concept" was born! For most people thats the majority of their youth! I mean sure, Civilization III has fancy graphics and a great new interface with some really good improvements. But lets face the facts! It's got way more problems and set-backs than it does improvements.
"Improvements:
- Cultural borders make sense
- Diplomacy is more useful, trade is easier
- Strategic resources add a great deal of depth
- Much improved interface (ind. Civilopedia and research screens)
but you definately have blinders on when you say "why play the game if you dont like it" haven't you ever had a favorite hockey team and the team loses 3 years in a row, havent you ever been let down? Well thats why we complain!
Disadvantages/Game Problems
Editor
- Cannot place starting locations.
(defeats the perpose of creating scenarios, why did firaxis brag about the new scenario design?)
- No editor-parameters.
You can change things like "Improvement Costs" without the game crashing apon loading. The drop down menus in the editor should have hard-coded limitations so you can't !@#$ it up. Call it a training wheel for designers.
- No Zoom in/out during map design.
How the heck are you supposed to see the ...(and I quote) Big Picture? Pretty lame, considering you dont know if your Earth map really resembles earth or not.
- Cannont alter Units/Improvements or other images.
yeah sure, you can download a crap load of mods and paint shop programs to do so. but you shouldn't have to be a programmer/
graphic artist to alter a lousy unit image.
Should I go on... ? Lets look at the overall gameplay...
Gameplay & Design.
- Performance problems.
So now I have to go out and spend thousand of dollars on a new PC so I can play Civilization III with reasonable speed? C'mon! I clocked my time between turns on a huge map game in Deity mode, it takes about 3-5 minutes/turn for a Pentium 600mhz w/400megs of ram, and a 32meg accelerator card. 3-5 minutes??? It would take me days to complete construction on the "Great Library Wonder" alone. Literally!
- Limted "Special Units".
Rome not only had the Legion, but it also had the "Praetorian Guard" why only ONE special unit?? According to some mod-designers out there, the source code for Civilization III, can allow for up to 30,000+ unit slots! Why so limited??
- Graphics and overall display.
The graphics are too cartoon like, and bubbly! Microsoft Flight Simulator is now using digitized terrain photos, why can't Civilization III be that realistic? And why can't a unit resembly a group, rather than just ONE guy standing there with a sword? Seems pretty silly, considering this is supposed to be a "Historical War/Strategy Gene" not "The Simpsons meets Ben Hur" C'mon!
- Menu/Screen complexity.
Alot of the menus and screens are pretty cool, but there is sooo much information and eye straining activity on each screen, are we reading a book on war, or playing a strategy game? Some people like all that fancy stuff, but it again, slows the game down!
On the "choose your opponents" screen, why can't there be an option "Rest None" what if you only want 8 opponents, then you have to go through the WHOLE list selecting NONE for each opponent not used.
Here is the really stupidity of Civilization III, I'm sure you will all agree!
- Difficulty level, Monarch, Deity etc..
Notice in Civilization II and III that the AI is programmed the same, in this following manner... on DEITY-LEVEL every opponent, no matter HOW nice you are to them, or what alliances you may have with them, they turn on you, and hate you, every time! Why can't an AI opponent honor you, regardless of how strong your empire is? I think the AI should keep its respect until it has a reason to break it. Anyway, you all know what I'm talking about! It's a black and white AI, firaxis' figures that designing the AI in this manner is the only way to make the AI strong. I disagree. The way the AI has been designed is very un-realistic!
So if that isn't enough believe me, I have more! Mr Scriptorum, there are thousands, soon to be millions of displeased fans of Civilization III, you just have to open your eyes and see the obvious! Civilization III has come down in price all over Canada, and sales are dropping as more and more people see the disapointment. Simply, when I look at Civilization III, I dont see sweat, blood and tears in a game, I see *lazy* programmers and designers who are trying to dazzle people with funny little audio qwerks, and cartoon tapestry scenery.
I think Firaxis should lower their prices so the appropriote customers can purchase the game, Kids!
Well, back to Civilization II ... at least until Firaxis redeems themselves! Should a game need improvement, after its been marketed? Silly! :crazyeyes
Charles.