RoboEmperor
Chieftain
- Joined
- Aug 16, 2018
- Messages
- 28
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If you're not gonna bother to read the first post then why post at all?
Yeah it seems like the game is kilwa or go home regarding science.
The Rationalism nerf certainly hasn't helped the game go from wide to tall in my eyes. It simply freed up a policy slot in science games. Japan, Korea, or any other civ that high rolls campus adjacency can still use it, but it's still wide campus spam. As long as I have 2 scientific CSs (hopefully 1 is Geneva) + Kilwa the science is fine. The 1 tech per turn bottleneck in peaceful science games is a much larger hindrance than the Rationalism nerf IMO. I don't miss it at all.
If anything it pushed the meta toward many small cities (at least for science victories). Before the rationalism nerf you’d grow a bunch of cities to pop 10 for the bonus. Now it’s too difficult to grow all but two or three cities to pop 15 before the game ends so instead you have a ton of core cities around 4-8 pop. Basically enough pop for 2 or 3 districts and enough hammers to build a research lab in a reasonable time frame.
If anything it pushed the meta toward many small cities (at least for science victories). Before the rationalism nerf you’d grow a bunch of cities to pop 10 for the bonus. Now it’s too difficult to grow all but two or three cities to pop 15 before the game ends so instead you have a ton of core cities around 4-8 pop. Basically enough pop for 2 or 3 districts and enough hammers to build a research lab in a reasonable time frame.