How I like to play and What I'd like to do

Any improvement which spawns critters is considered a Lair. Any Lair which is not flagged as Permanent is instantly destroyed when someone who is at war with the Barbarians moves onto the tile.

Not sure where in the code this is done. But basically it comes down to meaning you either have to have the improvement stop being a lair, or make it permanent and grant a spell which is available to any unit on the tile which is used to remove it (to get around the permanent flag). So of course in your case it is already perfectly lined up to just need to set the Permanent Flag.
 
Thanks, I found the field you mentioned in the civ4improvementinfo.xml - changed it to "1" and it seemed to do the trick! I just need to monitor - in my 30 second test, I am not sure, but I think a skelly wandered off leaving a barrow unguarded, so I may have lost a flag somewhere (or seen wrong).

Next - copy the graverobbing spell and make a new "plunder lair" type spell - just for wording really. Also maybe I don't want to it increase AC, that would make sense.

Just realised why - the monsters were looting their own lairs! Should've thought of that. Had an AC of 16 on 3rd turn and lairs popping off all over! Easily fixed I'm sure.
 
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