JFD
Kathigitarkh
I would like to know how much lee-way I have when it comes to modding beliefs, or at least how exactly the AI figures what beliefs to choose. Here's a case where I'm concerned (read: certain) that the AI will be unable to properly value the belief in question:
Lord of Storms: Enemy land units must spend 1 extra movement point when inside your territory. +2 Faith from Oases.
So in this case, the AI would certainly not be taking into account the former bonus (done via Lua), but would the AI be assessing the latter? Thus, could I give this belief a more defensive, already-existing effect (such as the Ranged Combat Strength bonus) in order to better inform the AI that this belief is defensive in nature?
Thanks for any information.
Lord of Storms: Enemy land units must spend 1 extra movement point when inside your territory. +2 Faith from Oases.
So in this case, the AI would certainly not be taking into account the former bonus (done via Lua), but would the AI be assessing the latter? Thus, could I give this belief a more defensive, already-existing effect (such as the Ranged Combat Strength bonus) in order to better inform the AI that this belief is defensive in nature?
Thanks for any information.