How is trading now?

I gave Shaka 1 gold to declare war on the world in civ 5.

you can still do that in Civ 6 actually. has never been fixed out/corrected. in the early game you can ask almost any AI to join you in almost any war for 1 Gold.

OTOH the AI will often give you everything they have for an early joint war. It seems very obviously bugged.
 
Maybe 10-20 turns? AIs value diplomatic favors and resources like horse/iron etc so highly that I think it's an exploit to trade with them.

Yes I mainly trade luxuries for luxuries for amenities... and try to keep it 1 VS 1 when I do. I will trade strategics when I overflow one and miss another, but I'll try and make it fairer than what AI is willing to give me.
 
One good reason to trade away strategics to the AI is that the AI is horrible at improving tiles, so they are often in desperate need of strategics in order to develop (especially Niter because otherwise they miss the Eurekahs for all those units, and Coal and Oil for power). On the other hand trading them horses/iron will make them train more units, which in return will hurt their economy.
 
Trading's pretty good, I guess...
Spoiler :

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"lol" is not enough...
roflmao
 
I have no iron on my current game so I offered to buy some from Saladin - only 10, which was what I needed. He charged me a bit of a silly price but I was playing Poland and have about 8 trade routes so it's not exactly an issue. The very next turn he asked to buy my 10 iron for a much lower price than I was paying him.

That's the only time I've had something particularly odd post-patch.

That sounds like good business! Sell to you for 20, buy back at 10, sell to Peter for 20, buy back at 10....
 
It looks like great work swapping is back, where the AI offers you a great work of writing for another great work of writing.

I haven't seen that in a while, but it looks to have reappeared in this update.
 
Trading feels very exploitable, even more than before the patch. I really wish they would fix all the bugs, make the AI more resistant against certain trade deals and it shouldn't be possible to bankrupt Deity AIs by selling them useless crap like diplo favors. It's honestly quite game breaking (breaks immersion too).
 
Joint War deals are messed up. Trajan gave me 1000 gold, 300 a turn, 6 luxuries and 1 writing, just for a joint war declaration I offered. He was my military ally.
 
I just ran into this trade situation on turn 17.
I saved the game to think about it and play later.
I found an early relic with Poland on turn 4.
That gives me 4g, 2c, 6f and 8 tourism per turn from the palace.

Relic Output.jpg


So I've already received 13x those amounts which is significant this early.
Now I meet Rome who will give me a Large Trade Deal for the Grapevine Cross...

Trade Deal T 17.jpg


This will get me at least 1 settler which I can settle on another continent.
That should help lock up a Classical Golden Age with decent Faith Output for Monumentality.
I can use the remaining gold for another settler, builder or something else.
Is it worth giving up the relic for a city?
Would 2 cities be more valuable for the relic trade?
Perhaps it is better to keep the relic and push for a faster CV?
I know the AI can get all upset if you have a relic.
I guess the point was that trade deals are still abundant but I find this situation a dilemma.
The land here is pretty abundant and OP, IMO.

T 17 Rome Meet.jpg
 
Trading in Civ6 is really exploitable, there're always lots of exploits, even if some being fixed, others raised.

I personally ban all sorts of trading when I'm playing.

Why do we have to make rules for our games??
This has been an issue for decades!
Why can't they just fix it???
Perhaps they should just take trade out of the game period!?
Might as well take out chopping, warmongering, faith buying, gold rush buying, the Pyramids, Colosseum and Serfdom while they are at it.

It seems very obviously bugged.

Bugged for decades over multiple variations of the game and countless updates/patches?
I highly doubt it as players on Civfanatics have been constantly complaining about it since, forever!!
IMO the Devs want Trade in the game the way it is and has always been.
Obviously they could fix it as they kinda patched it somewhat in the latest update.
They either don't want to fix it or they don't care.
They know what they are doing as they decreased the trade rate to 2gpt for 1 lux throughout the game.
It used to be at least 5gpt or 7gpt.
They also made it so an AI who hates you will still trade luxes with you for 7 or 5 gpt???
IMO if an AI hates you they shouldn't trade anything with you at all.
 
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So here's something I just did twice with two different civ's:

Offer AI 20 iron. Click "What WIll You Give ME?"
They offer 5 gold. The civ doesn't have iron and they have lots of warriors.
This seems stingy, so I delete their offer and click GPT, which defaults to 10.
They are not interested, so I click "What Will You Gimme?" again.
They now offer 5 GPT.

Try it out!

EDIT: Just noticed that if I went back to those same civ's, they offer 5 initially for both 1 or 20 iron.
 
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So here's something I just did twice with two different civ's:

Offer AI 20 iron. Click "What WIll You Give ME?"
They offer 5 gold. The civ doesn't have iron and they have lots of warriors.
This seems stingy, so I delete their offer and click GPT, which defaults to 10.
They are not interested, so I click "What Will You Gimme?" again.
They now offer 5 GPT.

Try it out!

EDIT: Just noticed that if I went back to those same civ's, they offer 5 initially for both 1 or 20 iron.

I would recommend posting this in the bug section together with a save allowing it to reproduce the behaviour - I did that with a couple of other trading issues and since those saves got downloads, I assume the devs examine that stuff then.
 
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