How let Python point to an image in Gamefont_75.dds?

Liambane

Rome's Praetorian
Joined
Aug 14, 2007
Messages
289
Location
West Roman Empire, Italy.
I've the porge leaders attitude Gamefont_75.dds and the main screen mod installed.
In my Gamefont_75.dds there are others icons so the porge's attitude icons aren't showed.

I see that some images in gamefont have names like "unhappy_char", "unhealthy_char", "star_char" but i dunno how this name are given (wich file?) and how to give a name to my icons.

How let Python point to an image in Gamefont_75.dds?

if iAtt == 0:
att = unichr(CyGame().getSymbolID(FontSymbols.UNHAPPY_CHAR))
elif iAtt == 1:
att = unichr(CyGame().getSymbolID(FontSymbols.UNHEALTHY_CHAR))
elif iAtt == 2:
att = unichr(CyGame().getSymbolID(FontSymbols.BULLET_CHAR))#unichr(CyGame().getSymbolID(FontSymbols.ANGRY_POP_CHAR))
elif iAtt == 3:
att = unichr(CyGame().getSymbolID(FontSymbols.HAPPY_CHAR))
elif iAtt == 4:
att = unichr(CyGame().getSymbolID(FontSymbols.STAR_CHAR))
else:
att = unichr(CyGame().getSymbolID(FontSymbols.BULLET_CHAR))
szTempBuffer = u" %s" %(att)
szBuffer = szBuffer + szTempBuffer

How let the Python point to the last line of my gamefont75 instead of that "unhealty char" ecc...? :confused: :confused: :confused:
 
You'd be better off posting this in the Creation & Customization/SDK & Python subforum.
 
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