Liambane
Rome's Praetorian
I've the porge leaders attitude Gamefont_75.dds and the main screen mod installed.
In my Gamefont_75.dds there are others icons so the porge's attitude icons aren't showed.
I see that some images in gamefont have names like "unhappy_char", "unhealthy_char", "star_char" but i dunno how and where this name are given (wich file?) and how to give a name to my icons.
How let Python point to an image in Gamefont_75.dds?
How let the Python point to the last line of my gamefont75 instead of that "unhealty char" ecc...?

I attach my Gamefont_75 file for let you understand.
In my Gamefont_75.dds there are others icons so the porge's attitude icons aren't showed.
I see that some images in gamefont have names like "unhappy_char", "unhealthy_char", "star_char" but i dunno how and where this name are given (wich file?) and how to give a name to my icons.
How let Python point to an image in Gamefont_75.dds?
if iAtt == 0:
att = unichr(CyGame().getSymbolID(FontSymbols.UNHAPPY_CHAR))
elif iAtt == 1:
att = unichr(CyGame().getSymbolID(FontSymbols.UNHEALTHY_CHAR))
elif iAtt == 2:
att = unichr(CyGame().getSymbolID(FontSymbols.BULLET_CHAR))#unichr(CyGame().getSymbolID(FontSymbols.ANGRY_POP_CHAR))
elif iAtt == 3:
att = unichr(CyGame().getSymbolID(FontSymbols.HAPPY_CHAR))
elif iAtt == 4:
att = unichr(CyGame().getSymbolID(FontSymbols.STAR_CHAR))
else:
att = unichr(CyGame().getSymbolID(FontSymbols.BULLET_CHAR))
szTempBuffer = u" %s" %(att)
szBuffer = szBuffer + szTempBuffer
How let the Python point to the last line of my gamefont75 instead of that "unhealty char" ecc...?



I attach my Gamefont_75 file for let you understand.