How many beakers?

mep

Prince
Joined
Dec 27, 2001
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Location
Jerusalem
How can I tell how many beakers I have invested towards the next advance? The first few techs are easy to count, but that quickly changes. The only other option I know of it keeping a tally, but that's more work than I care to do.
:sleep:
 
make sure you have no scientists.
set science to zero
The number of turns is the number of beakers left.

The only way I know to is hit the the cheat menu/set research progress.Otherwise you must count or keep tally :(
your trade advisor can tell you how many beakers your empire is producing per turn.

Beaker requirements can change depending on your tech level in relation to a key civ.You will be hit with penalties if you are too far ahead of a particular civ.
 
Originally posted by Smash
make sure you have no scientists.
set science to zero
The number of turns is the number of beakers left.
I tried this and it seem to be the total amount needed for the advance irrerspective of research to date.
The only way I know to is hit the the cheat menu/set research progress.
I'm tempted to write a util to read this from the a .sav file. Has anybody done this yet?
Otherwise you must count or keep tally :(
Which value is used? Many times I've counted shields only to have a Barb or an AI mess it up.
Beaker requirements can change depending on your tech level in relation to a key civ.You will be hit with penalties if you are too far ahead of a particular civ.
I found info about this a few day ago, but either my calculations were wrong, or I was missing a modifier for map size. :confused:

Thanks for the help. Streamlining tax/sci/lux can be very helpful in OCC. (Also a new find for me.) :)
 
Originally posted by SlowThinker
The civ2.exe program probably don't store the total number of beakers needed.

No point; it needs to be frequently calculated, anyway. It has the potential to change several times in a single turn. While the game is running, it should have the value in somewhere memory.

BTW, your civ2plan (it is yours, isn't?) is handy. I just wish it had a GUI. Any plans to do so?
 
Originally posted by mep
While the game is running, it should have the value in somewhere memory.
..or it may be calculated by a function again and again...
Anyway, the memory location wasn't found AFAIK ( http://apolyton.net/forums/showthread.php?s=&threadid=10364 )

Originally posted by mep
BTW, your civ2plan (it is yours, isn't?) is handy. I just wish it had a GUI. Any plans to do so?
No plans...
I think the interface is OK now. Or do you have an idea how to inmprove it?
 
Now I know why you are so busy ;)

smash made a tiny mistake: the beakers given when you scratch specialists and set science to zero are those needed for the tech , not those left to research.

About measuring how much is left, IMO it is boring and not needed to keep a tally (except if you are playing OCC). You can use the slider on top of your science window: it is very precise, except in the very early game.

Much more important is the 'reference civ' discovered by samson:
There is a ranking of civs, from white (for example Romans) to purple (for example Sioux). There is also a ranking for power, from supreme to desperate.
If you are supreme (#1), your reference (target) civ is purple (#7) If you are #2 (mighty ?), your reference civ is #6 (weak ?)... and so on.
Now when you give your techs to your reference civ, this lowers the number of beakers needed for researching the next one (until you reach the minimum which can also be calculated, but I am too lazy to explain just now).
 
Of course I know him. His chosen name is Marquis de Sodaq when he posts at Apolyton and Sodak when he posts at civfanatics.
 
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