How many cities before 1AD if you REX?

^ I view the different levels of CIV as being analogous to martial art belts. I think that most people could reach near the top level given enough dedication and practice. Some will obviously move up faster than others, but everyone can make it. At each level you're forced to learn skills (that you might have been able to ignore at the other levels) to successfully move up to the next level.
 
I fairly hope that anyone can beat Monarch, it simple requires people to think about what they do, apply reason and logic towards how each action will best serve them, with the goal being to win the game. That and a basic understanding of the game should get anyone, I hope, to emperor. Anyone "incapable" of such thinking, is merely unwilling to apply the needed focus to think it through, I hope.

However being that most people play the game to have fun, and for some fun doesn't necessarily mean winning the game, and will as such make choices that aren't always for the best (again with the goal of beating a Monarch game).
 
I fairly hope that anyone can beat Monarch, it simple requires people to think about what they do, apply reason and logic towards how each action will best serve them, with the goal being to win the game. That and a basic understanding of the game should get anyone, I hope, to emperor. Anyone "incapable" of such thinking, is merely unwilling to apply the needed focus to think it through, I hope.

However being that most people play the game to have fun, and for some fun doesn't necessarily mean winning the game, and will as such make choices that aren't always for the best (again with the goal of beating a Monarch game).

Agreed, if I spent more hours than I have available on a monarch level game, I think I could easily beat my current 50/50 win/loss ratio.. but I enjoy the start of the game the most, so in the AD years (and sometimes before), workers get automated, the mad city governer AI gets to put what specialists it wants wherever, and I never bother much with GP farms etc. Just use what I get :)

So a lot of games get abandoned - sure losses (early), or if I have a clear win, they get abandoned too as I can't be bothered spending the last turns building a spaceship.
 
workers get automated, the mad city governer AI gets to put what specialists it wants wherever, and I never bother much with GP farms etc. Just use what I get

:) I actually did the same exact thing on my last Deity game =D.
 
OK, guys, can we remember that this isn't a competitive sport? That folks who come in for advice don't really care how easy you personally find the game at their level, they just want a few tidbits to help them enjoy the game as they like to play it?

For example:

Monarch is a novice level.


Ya know, I try and let comments like these slide, but maybe I'm more grumpy than normal this morning.

Yes, we get it, you're a Civ god, and the game has devolved into simply computing the path of victory you'd like to take, as your victory is assured regardless of level.

But, try and understand for there are those of us out here who haven't attained your pinnacle of Civness, and who play at (gasp!) levels below the "novice" monarch rank, and are still challenged.

Seroiusly, if Monarch is a novice level, why did Sid and the gang in their infinite wisdom see fit to include four difficulties BELOW this "novice" rank?

Anyway, folks, I have the utmost respect for those of you with the skills and patience to master the game as completely as you have. But try not to rub it in over those of us who are challenged by Prince - after all, everyone has to start somewhere, and some of us enjoy being casual players in the mid-range difficulties.

Here endeth the rant. Now I'm going to go drink some coffee and see if that takes the edge off my grumpiness....
 
There are actually 5 difficulties below monarch, and 3 in front of it. On the civ slider scale it's above average. The forum polls showed that a large % of players remain monarch or lower, so Crusher's comment is indeed off-base. You can't truly have over half a population at or below a difficulty level and have it be "novice", especially since the game's been out so long that I'm guessing the majority of those voters did not acquire the game recently.
 
Are we talking about 10 cities built by our own settlers or 3 cities we built plus 7 or so that we ran over?
 
On topic:

One. I like OCC :)

Generally, CIV is not really a kind of game where everything boils down to simple quantity. You can have an enjoyable game with few cities and a disappointing one with many.
 
Monarch is not a beginner level. Not by a long shot. Maybe an easy level for most people in the S&T section. But a "standard" casual player doesn't play 100s of games and doesn't read related boards every day.
City specialization, diplo, great persons are requisites to beat a high % of Monarch games. A casual gamer doesn't have these skills.
A "novice" level is where a casual gamer can go and win most of the times without much effort. Not Monarch obviously. I'd say the brick wall for casual players is somewhere between Noble and Prince.

And everyone starts from the lower levels anyway. Maybe just a couple games, but still.
 
I've hit 15 as an alltime max due to early rushes of Louis XIV and Suryavarman as Catherine. Imperialistic + Creative FTW!
 
Wow - two for one in this thread. So debate 1 - REX and how many cities. I love to hit double digits by 1 AD, but not always possible. When I was moving from prince to monarch, I played a game to test myself, where I was isolated, and my capital, once at size 5, built nothing but workers and settlers - I wanted to see if I would run out of money or out of land first. I ended up with the entire island filled, with about 25 cities, overlapping everywhere, at some point in the 500-600 AD timeframe. Was still turning a profit at like 20-30% tech.

Then, obviously, with some economy techs, maturing cottages and meeting other civs, I got up to 60% and was producing obscene numbers of beakers. It was a cakewalk from there. I found it a good way to demonstrate the power of getting more cities and land. As long as I'm not losing money at 0% research, I continue to try to expand, because I can get out of that hole and will be better for it in the long run. That's my rule of thumb. Some will say you can be losing money at 0% and be fine, but I'm a little too risk averse than to try that too often (although I have been in that situation in the occasional Mongol keshik romp).

Debate 2 - regarding monarch being a novice level - it may feel like that to many of us now, and to me as someone who's just now trying to move up to immortal, monarch does feel easy. In fact, I just won my first monarch OCC the other day, and that was actually even relatively easy. But, I've now been playing civ for a little over a year. The first couple months, before I found this forum, noble was a struggle - I considered those my "novice" days.

Once I found this forum and starting learning the game, after a month or two of learning, I started to crush noble and prince and made it to monarch, where I was for a couple months while I practiced and got better and better. So I would think of monarch as an intermediate level. Frankly though, I'm willing to bet that if there are people who aren't on this forum and are active players of the game, very few of them would be monarch players or better, because it's the collective learning we all share that make us better players and allow many of us to be at the higher levels. So I would tend to agree with others who think of monarch as an intermediate level - to me noble is a bit more of a novice type level, one that people will quickly move up from once they spend a few days on the forum or a bit of time practicing the game.

An interesting poll question would be "What level were you playing at when you found this forum?" If more than half answered monarch or better, I'd be surprised. People on this forum are bound to be on the higher levels, because if they're smart and pay attention to other's games, they'll move up just based on osmosis.
 
I like to exaggerate a lot so for people taking things as a personal poke - Don't. FTW, the very first level I started at was Monarch and this was my the 1st CIV game of any type I ever played.

Then again, I'm the same knuckle head that kept going down the same black diamond over and over again at Squa Valley the 1st time I skied. A simple way to think of it is Golf :) . Are you the guy who starts out swinging easy and controlled and then as you get more skill attempt to hit it further? Or are you the guy who starts out swinging for the fences? The guy who starts out swinging for the fences and eventually finds control will be a much better golfer than the guy swinging easy who later tries to find the power (assuming they have identical talent in their short game).

Back on topic :)

On Deity my minimum number of cities by 1 AD is 4.
On Immortal my minimum number of cities by 1AD is 6 but as high as 12
On Emperor my minimum number of cities by 1 AD is 6 but as high as 14
On Monarch my minimum number of cities by 1 AD is 6 but as high as 16
On Prince my minimum number of cities by 1 AD is 6 but as high as 18
On Noble my minimum number of cities by 1 AD is 6 but as high as 20 +
 
Those look like good numbers Crusher. Believe it or not, more times than not I run out of land before cash at monarch level. I'm feeling the maintenance squeeze a little more now on emperor.
 
Aslong as you have the workers to quickly improve the land around your new cities they will quickly begin to pay off for themself. It doens't take more than a farm or two, to speed up growth, and then some cottages for the rest, or incase you don't have the land for cottages get production and build wealth/research instead. Though you might not have currency/alpabet yet, so pre those techs cottages will make a city pay off for itself fairly quickly so settle economy spots first, obviously. Later production cities will also be worth building at, and with extra trade rout from currency almost any city is worth having .

My all time favorite REX'er is Willhem van Orange, creative for fast border pup wich means you can get more ressources within your borders a lot sooner, and financiel really works wonders for early cottages, instant extra gold for river cottages and the rest only have to grow once to yield extra money.

Fin can make up for the money you save from org, and you can still spit out a lot of settlers without imp.

When REX'ing with the dutch I often find my economy never goes below 30% research, and even at 30% I have never seen it below 60 BPT at 1 AD, which with all the land you get is more than enough to not fall behind in techs.

My only problem is I often forget to settle some production cities and let them spit out units, you really need a lot to keep the AI at bay, or relatively so compared to how many I would like to need :crazyeye:.
 
I'll throw my hat in the ring. I tend to try to get as many cities as possible, if that means by REXing or by warring. Optimally, I'll try to get around 10 (Standard map), though this isn't always possible.

I'm with Volapyk; sometimes I get too preoccupied with expanding that I forget that one warrior per city and a few roaming axemen are NO way to protect a burgeoning empire *gets declared on by Julius Caesar* :wallbash:
 
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