This is a tough one to vote on. Seems like it depends on some other decisions, like map size. Having many opponents would be fun but as the game progresses the turns chats would become unwieldy. Of course if we made turn chats optional and based terms on a given number of turns played rather than the real calender then the choice of number of opponents can be made in a different light.
I voted 10. I like breathing space. However, that would depend on world size as many have already stated.
Another point is the speed at which the late-game turns will be played. If we had 15 civs on a huge world and in the 1800's we still had 15 civs, the time between turns would be horiffic
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