How many Golden Ages are good?

How many Golden Ages do you typically have?

  • 0

    Votes: 18 11.3%
  • 1

    Votes: 18 11.3%
  • 2

    Votes: 55 34.4%
  • 3

    Votes: 46 28.8%
  • 4

    Votes: 16 10.0%
  • 5 or more

    Votes: 7 4.4%

  • Total voters
    160

TheDS

Regular Riot
Joined
Jan 18, 2002
Messages
1,454
Location
Daytona Beach
In the poll, vote as if you can get the Taj Mahal and Mausoleum of Masollos if you want them.

When I'm playing, I can't help but devote one of my Great People to a Golden Age. I also shoot for the Taj Mahal to get one too. Beyond that, usually I'll burn a pair of GPs in the late game, but rarely will I toss 3 of them on the fire.

So it occurred to me to wonder if Golden Ages were really worth the cost. Let's enumerate their advantages right quick:

  • +1 Hammer on each tile that has a Hammer and is worked
  • +1 Coin on each tile that has a Coin and is worked
  • +100% Great People birth rate
  • No revolts when changing civics or religion
Any others? Mention them and I'll include them.

I rarely play as Spiritual, so the ability to change civics without revolt is my primary motivation to have a Golden Age - some revolts can last unconscionably long, but the other points are what make the Golden Age worth the expenditures required, and at some point, spending GPs is too costly. At what point do you consider it too costly?
 
For me, the norm is two GP initiated golden ages. If I build the Taj Mahal, that's a third. If I get a lot of great people, that's a fourth.
 
I'd generally go for three GP initiated golden ages (particularly to burn off the less useful types in the later stages of the game). I can only think of one game where I've triggered 4 (and I had the mausoleum for that one). Taj Mahal and any random events would be on top of that.
 
Golden ages now only require 1 GP for your first. Since BTS i've been having 3-4 golden ages now.

(3 from GPs and 1 from Taj)
 
I have been triggering at least two GP Golden Ages and maybe one late if I have a significant amount of relatively useless GP's.

If I have access to marble and a city that can crank out the Taj mahal in a reasonable time frame, I'll grab that one as well.
 
Hi

I usually end up with two maybe 3 at most but I will always take as many as I can get. Best I have ever done in one game was was like 5 though. But best ever stretch for me was a game where I had mauselum and finished taj then during that 24 turn ga I got a cpl of gp I didnt need so burned them to add another ga on top of first one then during that I got musketman quest and one of rewards was a golden age so I picked that for 72 turns in a row of golden aginess hehe :).

Kaytie
 
Around two in a typical game I think. I may or may not go for Taj (Emperor level), and I may not succeed either.
Burning a single GP is certain, and two is likely unless I get really useful ones. So two on average fits me well I guess.
 
I rarely initiate a Golden Age with Great People. I do try to get the Taj for one, though. I also don't have BtS so I don't get the +100%GPP or the anarchy-free revolts.

In the early game, Golden Ages don't seem to be worth doing - settling 2 great people (or lightbulbing/shrine/whatever) always seems to have a better effect than 8 turns of +1 hammer/+1 coin per tile in my 6-10 cities. And by the late game, great people seem to come too far apart, and I don't like idling one for 40 turns. I have occasionally started a late-game Golden Age, but usually it's overkill.
 
I rarely initiate a Golden Age with Great People. I do try to get the Taj for one, though. I also don't have BtS so I don't get the +100%GPP or the anarchy-free revolts.

I don't blame you. I don't think I've ever started a GA with great people prior to BtS.

Also, you forgot that the GP threshold for golden ages has lowered. First one costs only one great person. Second costs two, and so on.
 
I never have GP initiated golden ages. GPs are far too precious to me for other purposes. But I am happy to be convinced otherwise.
 
Well yeah, Harborboy, that was kinda the point. I recognized the possibility that GPs were too important to blow on Golden Ages, but I can't stop myself from spending that lone one at some point, preferably after I get MoM and desperately need to adjust my civics.

And it goes without saying that the bigger your empire, the more benefit you get. Lots of cities, lots of population in the cities, those maximize the obvious gain of the first two benefits I listed. With a gain in the GPP production, you should even get another GP out of it. But the question remains, is it enough to counter the loss of that/those GPs? In later stages, with larger empires, almost certainly. Early on, maybe, maybe not. I wouldn't waste it on a single city empire, probably not on less than 4 cities with less than 25 total people, but I haven't done the math on it.
 
How many Golden Ages are good? As many as possible, I'd think. But, I end up getting maybe 1 or 2 on average. I rarely end up playing a game to the end.
 
Golden Ages are usually a huge payoff in the late game since bulbing is no longer possible and settling won't give you much benefit as the game is nearing the end. Also you naturally have a larger empire to benefit from it. What I struggle with is what to do when you get an early GA from pollution before it would really be worth to burn him but after the period when gps can bulb whole techs or close to it?
 
In a typical Space Race game, I get 1 from the Taj Mahal, and 3 from a total of 6 great people. Sometimes I won't get the 6th one in time and have a total of 3 golden ages.
 
I voted for 2, thinking in BtS terms.

But I must say it's very dependent on the pursued victory condition :
- if you go for early conquest, you may use a late comer great person for a golden age. You may not tech up to nationalism, so no taj. That would be 1.
- if you go for cultural, you may manage to build the taj mahal. If you get anything else than a GArtist, you may want to use him for a golden age. If you played with fire inyour GP generation, you may end up with more than 1 useless GP. So the result would be another Golden age. Total 1 to 3. average 2.
- If you go for domination, you won't have tech constraints, and golden ages could be very valuable. But not as much as lightbulbing. I'd say 1.
- If you go for space, nothing beats late game golden ages, and I would say 3.
More than 3 this is really overkill.
 
How you use your Great People, depends entirely on how fast you are at producing them and what it is you want to do with them.

I use:
GEs to hurry Wonder production and build Mining Inc;
GMs to conduct trade missions and build Sid's Sushi; and
GSs to build Academies.

I never use them to join cities or research techs (unless I am lagging behind), so GPs (with the exception of using one to build a Holy City - if I get to discover a religion first), GA's (I never go for cultural victory) and GSPs (maybe use one to build a Scotland Yard), I usually use for Golden Ages.

I shouldn't forget to mention that one factor I take into account is whether I have managed to construct Maussollos. That greatly influences my decision to use Great People for Golden Ages.
 
I did mention that you should include Taj and MoM if you wanted them. Some people might not ever want a Golden Age if they don't have MoM, some people might think the cost of Taj can't be made up for with the GA. And you're certainly welcome to express that opinion here; I don't share it, but I'm willing to be convinced.

I personally tend to have 3 GAs. If I get a mission that provides one, I'll usually take it, and if I have 3 GPs pop up in quick succession toward the end, I'll usually take that too, but otherwise, it's 3. I don't know if that's optimum, and I know circumstances dictate that, so I wanted to hear from you all and maybe learn something.

(OTOH, I rarely use a GP to lightbulb; my science is usually strong enough that this only represents a savings of 3-6 turns of research.)
 
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