• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

How many Hexes per city?

I agree, this fact pretty much kills the buying tiles feature usefullness. ( is this a word ?? )

I disagree, it can be very handy if you need your borders to block a choke point, or to make sure you grab that resource before a neighbouring civ's city. Not always useful, but not useless either imo.
 
I find buying tiles only useful when you wish to buy specific tiles (since the auto pop is slow and sometimes stupid). It also helps when you and another civ have settled close to one another and you want some tiles in-between the 2 cities. Other than that, buying tiles is useless.
 
I still plot my cities based on them using up all hexes in a 2 hex radius... the fact that they use three just lets me be more flexible in where I place them... need to move 6 away instead of 5 to be coastal or on a river, no problem. City X has a lot of mountain's/desert? Just place the next city 6 or 7 away instead of 5.
 
Thank you. I dont like placing cities too close together. I like to have them have their own hexes. It brings out the full potential of one city
 
I still plot my cities based on them using up all hexes in a 2 hex radius... the fact that they use three just lets me be more flexible in where I place them... need to move 6 away instead of 5 to be coastal or on a river, no problem. City X has a lot of mountain's/desert? Just place the next city 6 or 7 away instead of 5.

Since they changed the happiness mechanics to not have a distance from Capital penalty. It makes more sense to place each city at or on desired resources.
 
As a previous poster mentioned, 3 hex radius gives you a total of 37 hexes, which means your city needs to be size 37 to use all the hexes. Have you ever had a city get that big? Anecdotal evidence from the forums suggests most people have most of their cities top out at around size 20 when they end the game. Therefore, placing each city with no overlap wastes land
 
Back
Top Bottom