It no doubt depends on how picky you are, and I am probably more picky than most, but I am reminded of those evenings when every hand of cards you are dealt is worthless. This evening I must have rolled thirty maps without getting one that I thought was worth playing. Sorry, but if I am playing England, I do not want to spawn in the middle of a jungle, a desert, or tundra. Nor do I want to spawn on an inland sea that looks like an ordinary sea coast until you have explored a fair bit. Would it have been so much to ask of the developers that they could come up with BALANCED maps? But I get the impression they don't really play the game -- at least, not at the higher levels. No wonder I play some of my maps four or five times. Getting one that is decent is far too rare for me.
After rolling
tens of thousands of maps, I would like to share some of my observations:
1. Being picky is a problem. However, it would not have been too hard to come up with some basic balance system for the maps. There must be something appealing for a map to be interesting. I mean, coastal starts should have one or two fish tiles and jungle starts need decent long term production (adding a few hills and a river wouldn´t be that hard) and so on. And there could have been some standard number of bonus resources, couldn´t it? This is why I sometimes play Hellblazer´s maps, because they are
actually balanced.
2. The tile yield from luxury tiles is also too wide apart. Getting a three tile Salt start and getting a three tiles marsh/Truffles is not even nearly the same.
3. Some civs seem to get reasonable starts more often than others. Those with clearly defined starting locations like "tundra starts" (I think of Russia and Sweden) seem to get reasonable starts fairly regularly (not fantastic ones, but fair enough to have a go). Others, like Mongolia (plains start) usually gets a decent start within 3-5 rerolls.
4. The coastal civs are a pain. I don´t need overpowered starts but there needs to be something (Fish, River, some production capabilties) that makes a start worthwhile. England seems to be one of those that are almost impossible to get something going. Others that I have found almost impossible are Byzantium and Carthage as examples. In EDGE#59 I literally rolled over 100 maps to get something playable with Byzantium.
5. Then we have the special cases, India and Netherlands. They have a grassland bias, which sets them up for a game of bad production all the time and the Netherlands is extremely bad, since their UU is a naval unit. Rolling a hundred maps to get something playable is not at all uncommon.
6. Then we have the jokers, which have no starting bias at all. You all know I play Gemany a lot, so just imagine the number of maps I have rolled. I remember one occasion when I got 83 straight crap jungle starts! How bad is that. The good thing is that once in a while you actually get plains starts or something otherwise appealing, but it may take a day of rerolling...
7. On Pangaea maps there is the possibility to set Rainfall to Arid. This is a decent trick to reduce the number of rerolls required.
I would be happy to read about the experiences of others!