How many tiles can a town be from a city and still contribute food?

MIS

Prince
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Dec 19, 2013
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Philly,
Watching Ursa Ryan in antiquity, he puts a town down, it can't contribute to a city, so he turns it into it's own city. He said he had tried to calculate how far a town can be, but hadn't figured it out. Does anyone here know?
 
According to the Civilopedia, a Farming/Fishing Town sends its Food to "connected" Cities. I presume this means the Town must be close enough to create a road to a nearby settlement, which I believe is 10 tiles.
Only cities it is directly connected to?
 
I wonder how this works with coastal Settlements? What is it then, Trade Route range? Or just 10 tiles, without the visible road?
 
I wonder how this works with coastal Settlements? What is it then, Trade Route range? Or just 10 tiles, without the visible road?
Are you folks playing with tutorials on? The game explains this.

I just check civilopedia and it also explains it. Coastal settlements on same continent are considered connected. Otherwise, it is settlements connected by roads.

Trade range is the determining factor.
 
Are you folks playing with tutorials on? The game explains this.

I just check civilopedia and it also explains it. Coastal settlements on same continent are considered connected. Otherwise, it is settlements connected by roads.

Trade range is the determining factor.
Thanks for letting me know! I haven't had the opportunity to play yet.
 
Does anyone know if a town, say, 15 tiles away, contributes food to a city if there is a connection caused by another town in the middle?
 
In a recent game with two towns that were exactly the same range away from my capital...they were next to each with a single route leading to them both which branched at the end going 3 tile to one and 3 tiles to the other town.

One town was connected to town A and B and my capital, the other one connected to town A and B and an island town on the other side of the map but not my capital.

Range doesn't seem to a completely defining factor or it is bugged.
 
Range doesn't seem to a completely defining factor or it is bugged.
It is not, as the connection for the purpose of sending Food must be direct. So for instance if your second Town connects to the first one, it's then not sending Food to the Capital. Even if the road seems to branch somewhere in the middle (see the screenshot with the road from Capua to Aquilea and Parsa, in Antiquity it is in the middle, in Exploration there is a third road, but Aquilea is still not directly connected to Parsa).
 
If they have a fishing quay, anywhere on the same continent should connect automatically. Road networks are much wonkier, in addition to having a range sometimes they just don't work.
 
It is not, as the connection for the purpose of sending Food must be direct. So for instance if your second Town connects to the first one, it's then not sending Food to the Capital. Even if the road seems to branch somewhere in the middle (see the screenshot with the road from Capua to Aquilea and Parsa, in Antiquity it is in the middle, in Exploration there is a third road, but Aquilea is still not directly connected to Parsa).
Sometimes, merchants can fix this by creating the route manually from one settlement to another. But sometimes not.

Fishing-based networks are much more reliable.
 
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