How moddable is Civ 5

dullman

Chieftain
Joined
Jan 20, 2016
Messages
7
Hello while i return to game with newest expansion (BNW) i didn't find mods that would make me feel like they are complete total conversion, so i have some ideas for my mod. But first i would want to know if it's even possible to change some basic ideas in civ 5. My example is to add racial information about citizen in cities (you know fantasy mod) which different race will grow up with different speed, and different race will be have different yields from resources (e.g. only elves citizen can use some kind of resources or for mining both humans and dwarfs has different output depends on res).

So i if it's possible i would like someone to point me towards more complicated tutorial how to completely modify game.
 
It's possible (many things are possible if you know C++ and don't mind diving into DLL modding; which frankly you'll probably need to do if you really are looking to do a "complete" conversion), but to answer HOW to do so you first need to explain how race is assigned. Does each civ have only one race at a time? Is it a separately chooseable stat, or is race a hard-coded component of each of your civs?
 
Back
Top Bottom