ese-aSH
Prince
- Joined
- Mar 30, 2006
- Messages
- 354
atreas you speak of higher difficulties... you should know that then worken are to be stolen to an ennmy civ =] no need to build them 
I usually run on a warrior-warrior built, let my city grow to its happyness limit (default in emperor : 4 - 1 du to whip = 3). By the time my city reaches 3 I have stolen 2 workers most of the time, the settler is constructed fast using whip overflow, but i rarely chop. lossing forest to chop a settler (you need 4 forest ^^) dont seems optimum to me : health problems (unless youre expansive), inefficient (youd better use your forest for military units - or wait construction).. And having an early 2nd city not improved is not a good thing (unless organized + 2nd city site near your capital so it wont cost anything to you) : I always build the road first (using one of my 2 settlers) and start ilmproving adjacent tiles the turn when the city is founded.

I usually run on a warrior-warrior built, let my city grow to its happyness limit (default in emperor : 4 - 1 du to whip = 3). By the time my city reaches 3 I have stolen 2 workers most of the time, the settler is constructed fast using whip overflow, but i rarely chop. lossing forest to chop a settler (you need 4 forest ^^) dont seems optimum to me : health problems (unless youre expansive), inefficient (youd better use your forest for military units - or wait construction).. And having an early 2nd city not improved is not a good thing (unless organized + 2nd city site near your capital so it wont cost anything to you) : I always build the road first (using one of my 2 settlers) and start ilmproving adjacent tiles the turn when the city is founded.