[NFP] How powerful will future civilizations be?

Lily_Lancer

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It seems that newly-introduced Civs are becoming more and more powerful.

They start with Gran Columbia, when people're complaining about Gran Columbia, they move on to introduce Byzantium. When people're complaining about the more over-powerful of Byzantium, now it comes Babylon.

Imagine how strong the remaining Civs may be. Let's guess.

I'm thinking of some possible skills that may be the UA of future civilizations.

Production Wise--

1.Chop and harvest yields are +100%.
2.The first district is free for every city.
3. +100% production when launching a surprise attack

Gold Wise--

1. Trade route yield is doubled, additional trade route for every city with wall or modern defense
2. You can sell troops at 1 base production=2 gold
3. Upgrading units cost 0 gold

Culture Wise--

1. Inspiration Grants the Civic
2. Can use Dark Age card without necessarily being in a dark age, ignore the negative effects of dark age cards.
3. +100% Culture on Dark Ages

Science Wise--

1. Start with all Ancient & Classical Techs
2. +100% Science on Dark Ages
3. When you unlock a tech with units, instantly grants one that unit to your capital, resource-free.

Faith-Wise--

1. All Religious units start with Translator
2. Can select 5 pantheon beliefs instead of 1.
3. Establishing or enhancing a religion grants you 2 beliefs of each type instead of 1.

Military-Wise--

1. Can run a project to curse an enemy city, same damage as nuclear bomb, however no radiation is presented.
2. Can run a project to enhance one of your own unit, enhanced unit gains +20 strength and heals every turn.
3. Can run a project, when finished, all your military units deal 2x damage when attacking in the next few turns.
 
I know I am in the minority here, but this is why I prefer "simple" civ design, like Civ IV and previous. Just a few simple modifiers for each civ/leader, without the need of every new civ/leader to be a unique snowflake, which is nearly impossible to balance.
 
I'd bet money at least one of these will come true. The free district and Dark Age ones sound particularly plausible.

How about Aggressive Settlers and Builders than have 20CP?
 
With power creep and the move away from semi-historical stuff, the 2022 DLC will include The Borg, the Goa'uld, and Sauron of Mordor.
 
How about:
-Leader ability: All units gain a promotion each time they attack. Attacking doesn't end your unit's turn. Promoting a unit heals the unit for 100 HP and grants +2 movement points on the next turn.
-Civilization ability: All units do full damage to city walls. A unit that capture a city gains all its promotions. Capturing a city grants a free technology and a free civic for each citizen in that city. +50 loyalty in conquered capitals.
-Unique building: A barracks replacement. The city can build any unit without requiring any resource, and +100% production to all units. Units created in the city are resource and gold maintenance free.
-Unique unit: A warrior replacement. +10 sight and a strong ranged attack with 3 range and indirect fire. The unit automatically upgrades into a giant death robot when every promotion is unlocked.
 
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