Blitzstrahl
Chieftain
In my haphazard reading of various strategy articles and forum posts, I seem to be finding that between 6 and 8 cities is a fairly standard requirement for a civ, although I've certainly read about it being done with more and less. However, it seems like several national and world wonders are unlocked with around 6-8 buildings of a type.
Given this, how quickly is a standard guideline for expanding to 6 cities? I presume the standard gamut of variables exist, including map size, shape, game difficulty and proximate civilizations. However, if it were possible to generalize, would it be, for example, a good habit to try for 6 cities by 50 turns? 100 turns? In building my cities, I can emphasize worker, warrior and settler production, putting off other buildings until I've expanded (horizontal growth) or focus on limited cities with good production, and then lagging cities later?
I apologize if this topic has been discussed elsewhere, but I couldn't find the answers terribly quickly using the search function and a few browses.
Given this, how quickly is a standard guideline for expanding to 6 cities? I presume the standard gamut of variables exist, including map size, shape, game difficulty and proximate civilizations. However, if it were possible to generalize, would it be, for example, a good habit to try for 6 cities by 50 turns? 100 turns? In building my cities, I can emphasize worker, warrior and settler production, putting off other buildings until I've expanded (horizontal growth) or focus on limited cities with good production, and then lagging cities later?
I apologize if this topic has been discussed elsewhere, but I couldn't find the answers terribly quickly using the search function and a few browses.