One of the major complaints in the Civilization series has been how the AI gets to "cheat" as you go up the difficulty. The AI will get things like free techs, reduced production costs, increased gold, reduced tech time, lower unhappiness, and more. It's often used as an excuse for why people don't like playing higher difficulties.
Here is a complete list of the bonuses the AI get at different difficulties.
http://www.civfanatics.com/civ5/difficulties
So my question to all of you, is what sort of cheats or handicaps do you feel are acceptable for the AI at higher difficulties and what are deal breakers that just cheapen the game and make it less fun for the player? Or are no cheats acceptable?
I'll start off...
AI Bonuses that are acceptable:
1. Starting off with an extra basic fighting unit
2. Starting off with a little extra money
3. Bonus to base happiness (ie player starts with 5 happiness ai starts with 8)
4. Minor GPT bonus
5. Bonus fighting barbarians/aliens
6. Tech bonuses to keep them in the game (I'm not sure how this will work in BE)
AI Bonuses are unacceptable:
1. Reduced military upkeep costs
2. Insane happiness modifiers
3. No punishment for running a deficit at 0 gold
4. No punishment for having an unhappy civilization
5. Unfair production bonuses
6. Massive gold bonuses
I think what bothered me most about civilization 5 was how the AI is basically playing a different game at higher difficulties. Instead of being constrained by things like happiness, gold, production time, and military strength, it was only constrained by its own stupidity. This was particularly evident when fighting wars. You could be pillaging his territory left and right while cutting off most territory bonuses. Yet it could often continue building new units at faster than your pristine empire while rush-buying a new unit every single turn. Meanwhile its happiness is at double digits. It also allowed the AI to build a ridiculously huge military and an equally large empire.
Beyond Earth needs to do AI advantages better than has been done in past civilization series. Players need to be able to target and cripple the AI's resource generation better.
Here is a complete list of the bonuses the AI get at different difficulties.
http://www.civfanatics.com/civ5/difficulties
So my question to all of you, is what sort of cheats or handicaps do you feel are acceptable for the AI at higher difficulties and what are deal breakers that just cheapen the game and make it less fun for the player? Or are no cheats acceptable?
I'll start off...
AI Bonuses that are acceptable:
1. Starting off with an extra basic fighting unit
2. Starting off with a little extra money
3. Bonus to base happiness (ie player starts with 5 happiness ai starts with 8)
4. Minor GPT bonus
5. Bonus fighting barbarians/aliens
6. Tech bonuses to keep them in the game (I'm not sure how this will work in BE)
AI Bonuses are unacceptable:
1. Reduced military upkeep costs
2. Insane happiness modifiers
3. No punishment for running a deficit at 0 gold
4. No punishment for having an unhappy civilization
5. Unfair production bonuses
6. Massive gold bonuses
I think what bothered me most about civilization 5 was how the AI is basically playing a different game at higher difficulties. Instead of being constrained by things like happiness, gold, production time, and military strength, it was only constrained by its own stupidity. This was particularly evident when fighting wars. You could be pillaging his territory left and right while cutting off most territory bonuses. Yet it could often continue building new units at faster than your pristine empire while rush-buying a new unit every single turn. Meanwhile its happiness is at double digits. It also allowed the AI to build a ridiculously huge military and an equally large empire.
Beyond Earth needs to do AI advantages better than has been done in past civilization series. Players need to be able to target and cripple the AI's resource generation better.