How strong is Apadana

hongyu20

Chieftain
Joined
Jan 14, 2017
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So how strong is the apadana , I think it works well with China and Greece , what about you guys ?
 
It requires quite a lot of planning but it can be worth it, especially with Kongo - two more relic slots :cool:
 
The great work slots are nice. Can be helpful for musicians/artists before you have the other slots to put them. The main feature of the wonder is interesting, but in my view, rather unhelpful. I think the +2 is just not helpful enough, especially since I don't really build that many wonders. On lower difficulties when you are going for a builder empire it could be fun. But on higher difficulties, there are better things to do with your production. And the important tile next to your capital. Giving up that tile could be really important, especially early game when the wonder is built. You may not be able to get a farm triangle, or a good district spot, or lose your stone/cattle/etc.
All that being said, it's not that expensive a wonder, and my small sample size seems to indicate it is pretty easy to achieve, even on deity.
 
I haven't built it yet, but seems like it should be a nice boost to the peaceful wonder-building approach, which is pretty under-powered so that's good. Also, it's a step towards OCC viability which I definitely approve of.
 
China can have it relatively easily. It's certainly stronger on lower difficulty levels, but, at least for China, it's probably still viable at higher difficulties. A half dozen envoys can make a big difference, and that implies a lot of other nice things. It's probably not optimal but it is fun.
 
I rate it quite highly depending on the city states available. 6 envoys is basically a free suzerain. Would you build a wonder that gives you +1 trade route per Encampment and +4 production in every Encampment when producing units? Or +1 Great Person Point from each district and +4 science per campus?

At 3 wonders the Apadana is well above the average wonder on most maps just because of the envoys.

And with Pericles every suzerainty is also another 5% culture which helps you unlock wonders before anyone else in the game techs up that far, creating a virtuous spiral.

It's worth remembering you can liberate city-states should you run out of good places for envoys (and their neighbouring AI will have wiped out its own envoys there when it conquered it). Liberating city-states gives you a big global diplomatic bonus and if you're Australia a massive production bonus too. (Which you could use to build more wonders....)

There are also some green policy cards that become a lot more interesting if you have a large number of envoys.
 
it's useful if you can make many more wonders in your capital afterwards. at deity, you often cannot get many wonders (at least, I can't, and I'm pretty good; but there are people better than me, maybe they can?), so it's probably less strong.
all in all, I don't like it because I feel it's useless, in a redundant way. If you can make lots of wonders in your capital, especially after slowing down your initial development to build an early wonder, then you have clear superiority anyway, and you can win regardless of apadana. If you face a tough game, building an early wonder will slow your early expansion too much, you won't be able to get enough land, you will have poor research and culture and someone else will make all wonders. Unless you go conquer others to get more land, but then you can win a domination victory without apadana anyway.
I haven't built it yet, but seems like it should be a nice boost to the peaceful wonder-building approach, which is pretty under-powered so that's good. Also, it's a step towards OCC viability which I definitely approve of.
regarding occ (assuming it means one city challenge as it did in civ4 and not something new that I missed in civ5), having wonders occupy space is a big limitation here. I did occ once, and I really could not spare much land for wonders.
 
China does seem like the one that would utilize it best if they could get a number of other early wonders after getting Apadana - which is the problem generally with the wonder. Even still, getting it as the only early wonder leaves space for the later wonders in your capital, so that's not a bad thing.

but yeah, +2 envoys per wonder is great in the early-mid game if you can get them. even just making sure you hit 3 envoys per city state that matches your districts makes it very powerful.
 
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