Light-Giver
Warlord
- Joined
- Nov 20, 2007
- Messages
- 221
I remember reading twards the end of the abriged manual about how the diffrent dificulties effect the game. The lower than the set difficulty is the harder longer it takes the AI to research and build stuff. Warlord and under it is posible to get settlers and workers from barb huts, also barb huts give you better stuff.
BUT...
As you go up in difficulty they have a discount on tech and building stuff. Monarch and over they start the game with a worker, effectivly giveing them a 10 turn lead. Then if you go higher in difficulty it is 2 workers, on the hardest lvl it is the regular starting units + 2 workers + an extra settler! No wonder AIs are always good in the early starts of the game and have better citys.
O and as you go up in difficulty your free health and happyness gose down and i suspect the AIs health and happyness goes up.
BUT...
As you go up in difficulty they have a discount on tech and building stuff. Monarch and over they start the game with a worker, effectivly giveing them a 10 turn lead. Then if you go higher in difficulty it is 2 workers, on the hardest lvl it is the regular starting units + 2 workers + an extra settler! No wonder AIs are always good in the early starts of the game and have better citys.
O and as you go up in difficulty your free health and happyness gose down and i suspect the AIs health and happyness goes up.