Give yourself more advantages since AI knows the entire map from the start, they know exactly what's in all your cities without having to use a spy/dip, their triremes don't sink, their pikemen defend against armors on diety, their nukes always find that one city without SDI, they always know how much money you have and demand as much as you can possibly give, their diplomats ALWAYS steal plastics when you're building a space ship and they're behind in techs, their reputation never goes down no matter how often they sneak attack you, their... I think you get the picture? AI CHEATS more than any player using load/save to get desired outcome. Sure they don't know how to wage longer wars against human opponent but still, they are way overpowered in many aspects - that I can't help but call cheating.
My single wish is the difficulty level was not based on how soon cities revolt, how long tech advancement takes, how powerful the same units on two sides are or how quickly cities can build. I wish it was based on AI intelligence that on chieftain does common mistakes, but on deity, in exactly the same circumstances and resources available, would be able to conquer a human player, use the advanced methods of playing (SSC, ship chain, food caravan tricks etc.). Only then I would agree that reloading on undesirable hut outcome is outright cheating. Right now it seems the AI is getting random things out of huts, just like human player would without reloading.