i was afraid that was the case. thanks for the reply.
Can we expect this (that is, the access of broader Lua or system-level functionality) to be possible with the C++/dll sdk? I am new to Civ modding (but not to modding or coding) and do not know the capabilities of dll level modding in Civilization games.
i am simply trying to communicate with an external program. i have a functioning system using ModUserData Sqlite, but what i'm doing would be cleaner with simple file access (opening a socket would be even better, but i have little hope of such capabilities if i cannot even open a file).
thanks for any info.
edit: croxis, missed your post -- so sounds like we will be able to do it all with the C++ sdk? i'm willing to wait... but moving my project back to civ4 is tempting too. socket modules no problem with python in civ4, then?