How to add a Tech (open)

Well there it is.
And thanks for the welcome.
 

Attachments

  • Meteorology Civilopedia.jpg
    Meteorology Civilopedia.jpg
    138.4 KB · Views: 154
Already tried. Here's the result. ( No change, that is)
 

Attachments

  • Meteorology Civilopedia.jpg
    Meteorology Civilopedia.jpg
    140.6 KB · Views: 98
No I didn't actually know anything about it. Could you tell me how I can do that.
 
Go to your civ4.ini (in the BtS folder), open it with a texteditor (notepad, wordpad), and change

PHP:
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

to 1.
Then load your mod again, and see, if something has changed.
 
I don't have Beyond the Sword, is it possible that it is linked to that?
Anyway, I tried what you told me to and there is still no change.
 
Version 1.74.

I successfully changed the prereqs for another tech, not the slightest problem.
Looks like the problems comes from the fact that I simply added the technology.
 
I think It's problem Solved. I just shouldn't Use Future techs as a template. ( I added A new technology based on combustion.

Thanks for the help.

EDIT:
The problem actually came from a commentary I had put between the original techs and the ones that I added.
 
Regarding the tech tree, can you have techs that do not show up in the tech tree? How do I prevent them from showing up there?

Thanks.
 
How does the game determine which Great Person can bulb a technology?

I created a new tech called Metallurgy (same Flavors as Chemistry). Does it base the Great Person requirement on Flavors?
 
It's possible to include a technology that depend in some kind of way of your official religion, or of a building or wonder you have build?
 
Hi :) I just managed to add new technologies but I'm worrying about adding the arrows between depending techs ... hope someone can help me ;)

Thanks :)
 
You can not really "add" the arrows.
The are automatically generated between the tech and what you set as OrPreReqs.
AndPreReqs are shown as button in the new technology at the right, like in your example -> change the AndPreReq tech to an OrPreReq tech and you should be fine.
 
Back
Top Bottom